public Planet(NewtonPlanet planet) { this.rb = planet.myRB; this.collider = planet.myCollider; this.planet = planet; }
public void AddPlanet(NewtonPlanet planet) { Planets.Add(new Planet(planet)); Planets.First().collider.GetComponent <NewtonPlanet>().SetDirection(-1); Planets.Last().collider.GetComponent <NewtonPlanet>().SetDirection(1); }