protected static void HandleJoinRoom(int roomID, byte[] player) { Player playerJoined = player.DeserializeObject <Player>(); //================================================================================================================================= Neutron.Enqueue(() => Neutron.Fire(Neutron.onPlayerJoinedRoom, new object[] { playerJoined, roomID }), ref monoBehaviourActions); }
protected static void HandleJoinChannel(int ID, byte[] Player) { Player playerJoined = Player.DeserializeObject <Player>(); //=============================================================================================================================== Neutron.Enqueue(() => Neutron.Fire(Neutron.onPlayerJoinedChannel, new object[] { playerJoined, ID }), ref monoBehaviourActions); }
//============================================================================================================// protected static void HandleConnected(string status, int uniqueID) { Logger(status); //============================================= Neutron.myPlayer = new Player(uniqueID, null); //============================================= Neutron.Enqueue(() => Neutron.Fire(Neutron.onNeutronConnected, new object[] { true }), ref monoBehaviourActions); }
protected static void HandleDestroyPlayer() { Neutron.Enqueue(() => Neutron.Fire(Neutron.onDestroyed, new object[] { }), ref monoBehaviourActions); }
protected static void HandleFail(Packet packet, string error) { Neutron.Fire(Neutron.onFailed, new object[] { packet, error }); }
protected static void HandleGetRooms(Room[] room, NeutronReader[] options) { Neutron.Enqueue(() => Neutron.Fire(Neutron.onRoomsReceived, new object[] { room, options }), ref monoBehaviourActions); }
protected static void HandleCreateRoom(Room room, NeutronReader options) { Neutron.Enqueue(() => Neutron.Fire(Neutron.onCreatedRoom, new object[] { room, options }), ref monoBehaviourActions); }
protected static void HandleGetChannels(byte[] mChannels) { Neutron.Enqueue(() => Neutron.Fire(Neutron.onChannelsReceived, new object[] { mChannels.DeserializeObject <Channel[]>() }), ref monoBehaviourActions); }
protected static void HandleDatabase(Packet packet, object[] response) { Neutron.Enqueue(() => Neutron.Fire(Neutron.onDatabasePacket, new object[] { packet, response }), ref monoBehaviourActions); }
protected static void HandleSendChat(string message, byte[] sender) { Neutron.Enqueue(() => Neutron.Fire(Neutron.onMessageReceived, new object[] { message, sender.DeserializeObject <Player>() }), ref monoBehaviourActions); }
protected static void HandleDisconnect(string reason) { Neutron.Fire(Neutron.onNeutronDisconnected, new object[] { reason }); }