private void ReceiveState(NetworkWriter writer) { if (m_EntityStateQueue == null) { m_EntityStateQueue = new Queue <EntityState>(); } Vector3 pos = Vector3.zero; Quaternion rot = Quaternion.identity; if (m_SynchronizePosition) { pos = writer.ReadVector3(); } if (m_SynchronizeRotation) { Vector3 xyz = writer.ReadVector3(); float w = writer.ReadSingle(); rot = new Quaternion(xyz.x, xyz.y, xyz.z, w); } m_EntityStateQueue.Enqueue(new EntityState(pos, rot)); }
public override void Deserialize(byte[] data) { NetworkWriter writer = new NetworkWriter(data); Value = writer.ReadVector3(); }