public override void Execute(string[] args) { if (args.Length == 1) { game.Chat.Add("&cNew software name required."); return; } string name = ""; for (int i = 1; i < args.Length; i++) { name += args[i] + " "; } name = name.Trim(); game.Server.AppName = name; if (!game.Server.IsSinglePlayer) { NetworkProcessor net = (NetworkProcessor)game.Server; net.writer.WriteUInt8(Opcode.CpeExtInfo); WriteHackyString(net.writer, name); net.writer.WriteInt16(0); // no extensions net.SendPacket(); } game.Chat.Add("&eSet software name to: " + name); }
public static List <NetworkProcessor> CreateNetProcs() { AppLog.WriteLine(5, "STATUS", "Entered IRCStatistician.Program.CreateNetProcs()."); List <NetworkProcessor> returnList = new List <NetworkProcessor>(); // Get the tbn_networks table MySqlCommand NetworkCmd = new MySqlCommand("SELECT * FROM " + Config.SQLTablePrefix + "networks", MyDBConn.Connection); MySqlDataReader NetworkDataReader = NetworkCmd.ExecuteReader(); DataTable NetworkTable = new DataTable(); NetworkTable.Load(NetworkDataReader); NetworkDataReader.Close(); // Get the tbn_channels table MySqlCommand ChannelCmd = new MySqlCommand("SELECT * FROM " + Config.SQLTablePrefix + "channels", MyDBConn.Connection); MySqlDataReader ChannelDataReader = ChannelCmd.ExecuteReader(); DataTable ChannelTable = new DataTable(); ChannelTable.Load(ChannelDataReader); ChannelDataReader.Close(); // Organize them together. foreach (DataRow CurNetwork in NetworkTable.Rows) { NetworkProcessor tempLW = new NetworkProcessor(CurNetwork); foreach (DataRow CurChannel in ChannelTable.Rows) { if (Convert.ToInt32(CurChannel["networkid"]) == tempLW.Network.Id) { tempLW.Network.Channels.Add(CurChannel["name"].ToString(), new Channel(CurChannel["name"].ToString())); } } returnList.Add(tempLW); } return(returnList); }
public IProtocol(Game game) { this.game = game; net = (NetworkProcessor)game.Server; reader = net.reader; writer = net.writer; }
private void btnOk_Click(object sender, RoutedEventArgs e) { if (cbSave.IsChecked == true && tbSaveValue.Text.Length == 1) { PaintProcessor.SavePaint(gridPaint, Convert.ToInt32(tbSaveValue.Text.ToString()), "datas.txt"); btnReset_Click(sender, e); } else { float[] atmInput = PaintProcessor.PaintToInput(gridPaint); lbResults.Items.Clear(); List <float> eredmenyek = new List <float>(); for (int i = 0; i < 10; i++) { eredmenyek.Add(NetworkProcessor.Try(net, atmInput, i)); ListViewItem lvi = new ListViewItem(); lvi.Content = i + "-> " + eredmenyek[i]; lbResults.Items.Add(lvi); } for (int i = 0; i < eredmenyek.Count; i++) { if (eredmenyek[i] >= 0.5f && eredmenyek[i] == eredmenyek.Max()) { lblResult.Content = i; } } } }
// public method // data initialize public void DataInitialize() { // allocate queue receiveQueue = new PacketQueue(); sendQueue = new PacketQueue(); indexClientQueue = new Queue <Socket>(); // allocate buffer receiveBuffer = new byte[bufferSize]; sendBuffer = new byte[bufferSize]; // set network processor networkProcessor = new NetworkProcessor(); networkProcessor.OnReceived += OnReceivePacketFromClient; // set data processor dataProcessor = new DataProcessor(networkProcessor); // set receive notifier RegisterServerReceivePacket((int)ClientToServerPacket.JoinRequest, ReceiveJoinRequest); RegisterServerReceivePacket((int)ClientToServerPacket.LoginRequest, ReceiveLoginRequest); RegisterServerReceivePacket((int)ClientToServerPacket.GameDataRequest, ReceiveGameDataRequest); RegisterServerReceivePacket((int)ClientToServerPacket.StoreCreateRequest, ReceiveStoreCreateRequest); RegisterServerReceivePacket((int)ClientToServerPacket.ItemCreateRequest, ReceiveItemCreateRequest); RegisterServerReceivePacket((int)ClientToServerPacket.ItemAcquireRequest, ReceiveItemCreateRequest); RegisterServerReceivePacket((int)ClientToServerPacket.ItemSellRequest, ReceiveItemSellRequest); }
// constuctor - no parameter public DataProcessor(NetworkProcessor netpro) { // connect network processor networkProcessor = netpro; // connect database sqlCommand = new MySqlCommand(); try { connectString = "Server=127.0.0.1;Database=gameschema;Uid=root;Pwd=root"; sqlConnection = new MySqlConnection(connectString); sqlConnection.Open(); } catch (Exception e) { Console.WriteLine(e.StackTrace); Console.WriteLine("Server : Exception - DataProcessor : Database connect fail"); } finally { sqlConnection.Close(); } Console.WriteLine("Success Database Connect"); }
private void MenuLoadNetwork_Click(object sender, RoutedEventArgs e) { try { NetworkProcessor.LoadNetFromFile(ref net, "net.txt"); MessageBox.Show("Háló sikeresen betöltve!"); } catch { MessageBox.Show("Hiba történt a fileból való net betöltése közben!"); } }
public TcpServer(IProtoProvider protocol) { if (protocol == null) { throw new ArgumentNullException(); } m_ProtocolProvider = protocol; m_ListeningTasks = new List <Task>(); m_ReceivingTasks = new List <Task>(); m_CurrentProcessor = new NetworkProcessor(); m_ActiveConnections = new Dictionary <Guid, NetworkConnection>(); RegisterProcessors(); }
void ParseBlockDefinition(NbtCompound compound) { byte id = (byte)compound["ID"].Value; BlockInfo info = game.BlockInfo; info.Name[id] = (string)compound["Name"].Value; info.Collide[id] = (CollideType)compound["CollideType"].Value; info.SpeedMultiplier[id] = (float)compound["Speed"].Value; byte[] data = (byte[])compound["Textures"].Value; info.SetTex(data[0], Side.Top, id); info.SetTex(data[1], Side.Bottom, id); info.SetTex(data[2], Side.Left, id); info.SetTex(data[3], Side.Right, id); info.SetTex(data[4], Side.Front, id); info.SetTex(data[5], Side.Back, id); info.BlocksLight[id] = (byte)compound["TransmitsLight"].Value == 0; byte soundId = (byte)compound["WalkSound"].Value; info.DigSounds[id] = NetworkProcessor.breakSnds[soundId]; info.StepSounds[id] = NetworkProcessor.stepSnds[soundId]; info.FullBright[id] = (byte)compound["FullBright"].Value != 0; info.IsSprite[id] = (byte)compound["Shape"].Value == 0; NetworkProcessor.SetBlockDraw(info, id, (byte)compound["BlockDraw"].Value); data = (byte[])compound["Fog"].Value; info.FogDensity[id] = (data[0] + 1) / 128f; info.FogColour[id] = new FastColour(data[1], data[2], data[3]); data = (byte[])compound["Coords"].Value; info.MinBB[id] = new Vector3(data[0] / 16f, data[1] / 16f, data[2] / 16f); info.MaxBB[id] = new Vector3(data[3] / 16f, data[4] / 16f, data[5] / 16f); if (info.Collide[id] != CollideType.Solid) { info.IsTransparent[id] = true; info.IsOpaque[id] = false; } info.SetupCullingCache(id); info.InitLightOffsets(); game.Events.RaiseBlockDefinitionChanged(); info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F)); game.Inventory.CanPlace.SetNotOverridable(true, id); game.Inventory.CanDelete.SetNotOverridable(true, id); game.Events.RaiseBlockPermissionsChanged(); }
private void Worker_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; worker.ReportProgress(0, "Tanulás ..."); for (int i = 0; i < 100; i++) { if (i % 10 == 0) { NetworkProcessor.SaveNetToFile(net, "net.txt"); worker.ReportProgress(i / 1, "%"); } NetworkProcessor.Learning(net, "datas.txt"); } }
private void MenuSaveNetwork_Click(object sender, RoutedEventArgs e) { NetworkProcessor.SaveNetToFile(net, "net.txt"); MessageBox.Show("Háló sikeresen mentve!"); }