private void Start() { //sets the network manager networkManager = FindObjectOfType <NetworkManagerLobby>(); //RoomManager = FindObjectOfType<NetworkRoomPlayer>(); //self = this.gameObject; }
public void HostLobby() { if (networkManager == null) { networkManager = FindObjectOfType <NetworkManagerLobby>(); } networkManager.StartHost(); landingPagePanel.SetActive(false); }
void Start() { networkManager = FindObjectOfType <NetworkManagerLobby>(); playerLobbies = networkManager.GamePlayers; int count = 0; foreach (var item in playerLobbies) { scoreBoardText[count].gameObject.SetActive(true); scoreBoardText[count].text = item.DisplayName + " Score: 0"; playerScore[count].name = item.DisplayName; count++; } UpdateScoreBoard(); }
// Updated by Kyle | May 25, 2021 private void Start() { networkManager = (NetworkManagerLobby.singleton as NetworkManagerLobby); foreach (GameObject g in Menus) { g.SetActive(false); } Menus[0].SetActive(true); //grab public ip string[] webstring = new WebClient().DownloadString("http://ip4only.me/api/").Trim().Split(','); publicIp = webstring[1]; ipText.text = publicIp; //set references in network Manager networkManager.parentForListings = parentForListings; }
private void Awake() { game = FindObjectOfType <NetworkManagerLobby>(); }
void Start() { networkManager = FindObjectOfType <NetworkManagerLobby>(); }