Exemple #1
0
        //处理大厅的加入房间数据
        private static void DealLobbyData2(DataCenter dataCenter, Socket socket, string[] strs)
        {
            int rNum  = int.Parse(strs[2]);
            int index = dataCenter.LobbyPlayerList.FindIndex(i => i.Mail == strs[3]);

            dataCenter.LobbyPlayerList[index].RNum = rNum;
            dataCenter.LobbyPlayerList[index].SNum = dataCenter.RoomDataDic[rNum].PlayerDataList.Count + 1;
            dataCenter.RoomDataDic[rNum].PlayerDataList.Add(dataCenter.LobbyPlayerList[index]);
            NetCtrl.Send(socket, "2|2|1|" + rNum + "|" + dataCenter.RoomDataDic[rNum].PlayerDataList.Count + "|");
            NetCtrl.Send(dataCenter.RoomDataDic[rNum].PlayerDataList[0].Socket, "2|4|2");
            SendDetailLobbyData(dataCenter, rNum);
            SendRoughLobbyData(dataCenter);
        }
Exemple #2
0
        //魔术师与牌堆交换的牌,将牌放入到牌堆中,然后牌堆中取出相应的牌
        private static void DealGameBuilding4(DataCenter dataCenter, int rNum, int sNum, string[] strs)
        {
            for (int i = 5; i < strs.Length; i++)
            {
                dataCenter.RoomDataDic[rNum].BackB.Add(dataCenter.CardRes.OrderBuildings[int.Parse(strs[i]) - 1]);
                dataCenter.RoomDataDic[rNum].PlayerDataList[sNum - 1].PocketB.RemoveAll(b => b.ID == int.Parse(strs[i]));
            }
            string s = "3|6|3|";

            for (int i = 0; i < strs.Length - 5; i++)
            {
                dataCenter.RoomDataDic[rNum].PlayerDataList[sNum - 1].PocketB.Add(dataCenter.RoomDataDic[rNum].BackB[0]);
                s += (dataCenter.RoomDataDic[rNum].BackB[0].ID + "|");
                dataCenter.RoomDataDic[rNum].BackB.RemoveAt(0);
            }
            NetCtrl.Send(dataCenter.RoomDataDic[rNum].PlayerDataList[sNum - 1].Socket, s);
            SendToRoom(dataCenter, rNum, "3|2|1|" + sNum + "|5|5|" + (strs.Length - 5) + "|");
        }
Exemple #3
0
        //给在特定房间内的人发送详细信息
        private static void SendDetailLobbyData(DataCenter dataCenter, int rNum)
        {
            string str = "2|3|2|" + rNum + "|";

            foreach (var item in dataCenter.RoomDataDic[rNum].PlayerDataList)
            {
                str += item.SNum;
                str += "|";
                str += item.Nick;
                str += "|";
                str += item.Exp;
                str += "|";
            }
            foreach (var item in dataCenter.RoomDataDic[rNum].PlayerDataList)
            {
                NetCtrl.Send(item.Socket, str);
            }
        }
Exemple #4
0
        //处理大厅创建房间的数据
        private static void DealLobbyData1(DataCenter dataCenter, Socket socket, string[] strs)
        {
            dataCenter.RoomNum = 1;
            while (dataCenter.RoomDataDic.Keys.Contains(dataCenter.RoomNum))
            {
                dataCenter.RoomNum++;
            }
            int      index = dataCenter.LobbyPlayerList.FindIndex(i => i.Mail == strs[2]);
            RoomData rd    = new RoomData();

            dataCenter.LobbyPlayerList[index].IsKing = true;
            dataCenter.LobbyPlayerList[index].RNum   = dataCenter.RoomNum;
            dataCenter.LobbyPlayerList[index].SNum   = 1;
            rd.PlayerDataList.Add(dataCenter.LobbyPlayerList[index]);
            dataCenter.RoomDataDic.Add(dataCenter.RoomNum, rd);
            NetCtrl.Send(socket, "2|1|1|" + dataCenter.RoomNum + "|" + "1|");
            SendDetailLobbyData(dataCenter, dataCenter.RoomNum);
            SendRoughLobbyData(dataCenter);
        }
Exemple #5
0
        //给在大厅中的人发送粗略信息数据
        private static void SendRoughLobbyData(DataCenter dataCenter)
        {
            string str = "2|3|1|";

            foreach (var item in dataCenter.RoomDataDic)
            {
                str += item.Key;
                str += "|";
                str += item.Value.PlayerDataList.Count;
                str += "|";
                str += item.Value.PlayerDataList[0].Nick;
                str += "|";
                str += item.Value.Status;
                str += "|";
            }
            foreach (var item in dataCenter.LobbyPlayerList)
            {
                NetCtrl.Send(item.Socket, str);
            }
        }
Exemple #6
0
 //处理信息请求的数据
 private static void DealLobbyData3(DataCenter dataCenter, Socket socket, string[] strs)
 {
     switch (strs[2])
     {
     //请求粗略信息
     case "1":
         string str = "2|3|1|";
         foreach (var item in dataCenter.RoomDataDic)
         {
             str += item.Key;
             str += "|";
             str += item.Value.PlayerDataList.Count;
             str += "|";
             str += item.Value.PlayerDataList[0].Nick;
             str += "|";
             str += item.Value.Status;
             str += "|";
         }
         NetCtrl.Send(socket, str);
         break;
     }
 }
Exemple #7
0
        public static void DealData(DataCenter dataCenter, Socket socket, string str)
        {
            string[] strs = str.Split(new char[] { '|' }, StringSplitOptions.RemoveEmptyEntries);
            //此处处理客户端传过来的信息
            //1信息。2大厅。
            switch (strs[0])
            {
            case "1":
                //1连接请求。2注册信息。3登录信息。
                PlayerData playerData = InfoDeal.InfoDataDeal(App.vM.SQLCtrl, socket, strs);
                if (playerData.Status.Contains("1|1|1|"))
                {
                    break;
                }
                if (playerData.Status.Contains("1|3|1|"))
                {
                    SignDeal(dataCenter, socket, playerData);
                }
                NetCtrl.Send(socket, playerData.Status);
                if (playerData.Status.Contains("1|3|1|"))
                {
                    playerData.Status = "Online"; dataCenter.LobbyPlayerList.Add(playerData);
                }
                break;

            //处理大厅信息
            case "2":
                DealLobbyData(dataCenter, socket, strs); break;

            case "3":
                //1请求数据。2聊天
                DealGameData(dataCenter, socket, strs); break;

            //测试信息
            case "9":
                DealTestData(dataCenter, socket, strs); break;
            }
        }