private void SetUI() { MyHead.BtnPre.gameObject.SetActive(m_BuildList.Count > 1 ? true : false); MyHead.BtnNext.gameObject.SetActive(m_BuildList.Count > 1 ? true : false); SetData(); SetName(m_Info.m_name, m_Info.Quality); NGUIUtil.SetStarLevelNum(MyHead.SprStars, m_Info.StarLevel); NGUIUtil.SetTrapTypeIcon(MyHead.SprRoleType, m_Info.m_RoomKind); MyHead.LblRoleTypeName.text = NGUIUtil.GetTrapTypeName(m_Info.m_RoomKind); AddDetailInfo(m_Info, m_wndType); SetFragmentLabel(); DoCanLevelUp(); DoCanUpStar(); if (m_Info.BuildType == 1300) { MyHead.BtnChaiJie.gameObject.SetActive(false); } else { MyHead.BtnChaiJie.gameObject.SetActive(true); } }