private void Elapsed(object sender, ElapsedEventArgs e) { try { var metaPoints = new List <Point>(); foreach (var dataSender in _dataSenders) { var previousQueueCount = dataSender.QueueCount; _logger.Debug(string.Format("Starting to send {0} points to server {1} database {2}.", previousQueueCount, dataSender.TargetServer, dataSender.TargetDatabase)); var success = dataSender.Send(); var postQueueCount = dataSender.QueueCount; _logger.Debug(string.Format("Done sending {0} points to server {1} database {2}. Now {3} items in queue.", previousQueueCount, dataSender.TargetServer, dataSender.TargetDatabase, postQueueCount)); if (_metadata) { metaPoints.Add(MetaDataBusiness.GetQueueCountPoints("Send", dataSender.TargetServer, dataSender.TargetDatabase, previousQueueCount, postQueueCount - previousQueueCount + _dataSenders.Count, success)); } } if (_metadata) { foreach (var dataSender in _dataSenders) { dataSender.Enqueue(metaPoints.ToArray()); } } } catch (Exception exception) { _logger.Error(exception); throw; } }
static void Main(string[] args) { const int num = 500000; //50W const string msg = "test"; var watch = new Stopwatch(); watch.Start(); for (var i = 0; i < num; i++) { MyLogger.Debug(msg); } var t1 = watch.ElapsedMilliseconds; Console.WriteLine($"t1: {t1}"); for (var i = 0; i < num; i++) { MyLogger.Info(i.ToString()); } var t2 = watch.ElapsedMilliseconds; Console.WriteLine($"t2 - t1: {t2 - t1}"); Console.Read(); }
// Update is called once per frame void Update() { if (playerRole != null) { float _inputHorizontal = Input.GetAxisRaw("Horizontal"); float _inputVertical = Input.GetAxisRaw("Vertical"); bool _inputShift = Input.GetButton("Shift"); if (inputHorizontal != _inputHorizontal || inputVertical != _inputVertical || inputShift != _inputShift) { inputHorizontal = _inputHorizontal; inputVertical = _inputVertical; inputShift = _inputShift; MyLogger.Debug("x:{0},y:{1},s:{2}", inputHorizontal, inputVertical, inputShift); if (inputHorizontal != 0 || inputVertical != 0) { if (_inputShift) { playerRole.Command(RoleCommand.Run, new Vector2(inputHorizontal, inputVertical)); } else { playerRole.Command(RoleCommand.Walk, new Vector2(inputHorizontal, inputVertical)); } } else { playerRole.Command(RoleCommand.Stand); } } } }
private void _console_LineWrittenEvent(object sender, LineWrittenEventArgs e) { switch (e.Level.ToString()) { case "Default": _logger.Debug(e.Value); break; case "Information": _logger.Info(e.Value); break; case "Warning": _logger.Warn(e.Value); break; case "Error": _logger.Error(e.Value); break; default: _logger.Error(string.Format("Unknown output level: {0}", e.Level)); _logger.Info(e.Value); break; } Trace.WriteLine(e.Value, e.Level.ToString()); }
//设置房间的位置及大小(以当前所有格子中左上角一个为准) private void setRoomPositionAndSize() { var miniX = int.MaxValue; var miniY = int.MaxValue; var maxX = -1; var maxY = -1; for (int i = 0; i < BindTileItems.Count; i++) { if (BindTileItems[i].IndexX < miniX) { miniX = BindTileItems[i].IndexX; } if (BindTileItems[i].IndexY < miniY) { miniY = BindTileItems[i].IndexY; } if (BindTileItems[i].IndexX > maxX) { maxX = BindTileItems[i].IndexX; } if (BindTileItems[i].IndexY > maxY) { maxY = BindTileItems[i].IndexY; } } MyLogger.Debug("miniX:" + miniX + " miniY:" + miniY); MyLogger.Debug("maxX:" + maxX + " maxY:" + maxY); transform.localPosition = TilesManager.GetTileItem(miniX, miniY).Position; Image.rectTransform.SetPivot(new Vector2(0, 1)); Image.rectTransform.sizeDelta = new Vector2(64 * (maxX - miniX + 1), 64 * (maxY - miniY + 1)); //todo:根据房间大小及方向设置房间名称大小及方向 }
public void Init() { MyLogger.Debug("game view init"); //StartCoroutine(mView.Init()); Map = mView.Map.Controller; Map.Init(); }
public void CallsiteBySubclass_mylogger() { LogManager.Configuration = CreateConfigurationFromString(@" <nlog> <targets><target name='debug' type='Debug' layout='${callsite:classname=true:methodname=true} ${message}' /></targets> <rules> <logger name='*' minlevel='Debug' writeTo='debug' /> </rules> </nlog>"); MyLogger logger = LogManager.GetLogger("mylogger", typeof(MyLogger)) as MyLogger; Assert.NotNull(logger); logger.Debug("msg"); AssertDebugLastMessage("debug", "NLog.UnitTests.LayoutRenderers.CallSiteTests.CallsiteBySubclass_mylogger msg"); }
private void ReportProgress(KeyValuePair <string, string> type) { switch (type.Key) { case "INFO": _logger.Info(type.Value); break; case "WARN": _logger.Warn(type.Value); break; case "ERROR": _logger.Error(type.Value); break; default: _logger.Debug(type.Value); break; } }
/// <summary> /// 初始化地图 /// </summary> public void Init() { MyLogger.Debug("map init"); StartCoroutine(View.Init()); }
private void Awake() { MyLogger.Init(); MyLogger.Debug("Test", "Awake"); }
void OnDisable() { MyLogger.Debug("Test", "OnDisable"); MyLogger mylog = null; //mylog.ToString(); }
void OnEnable() { MyLogger.Debug("Test", "OnEnable"); }
void Start() { MyLogger.Debug("Test", "Start"); }
protected override void Awake() { mIsMoveSelect = false; LandformLayer.gameObject.SetActive(true); MouseEventLayer.gameObject.SetActive(false); //todo:据实际建筑类型控制选择点、线、片 UGUIEventTrigger.Get(MouseEventLayer.gameObject).onPointerDown = (go, eventData) => { //MyLogger.Debug("onPointerDown p:" + screenPoint2LocalPoint(eventData.position)); //开始区域或者目标选择 mPointDownPosition = screenPoint2LocalPoint(eventData.position); //mDragRect.rectTransform.localPosition = mPointDownPosition; createPreSelectTiles(getPointDownTileItem()); }; UGUIEventTrigger.Get(MouseEventLayer.gameObject).onDrag = (go, eventData) => { mIsMoveSelect = false; //划定区域 隐藏 // var currentMousePosition = screenPoint2LocalPoint(eventData.position); // var scaleX = 1; // var scaleY = 1; // mDragRect.rectTransform.sizeDelta = new Vector2(Mathf.Abs(currentMousePosition.x - mPointDownPosition.x), Mathf.Abs(currentMousePosition.y - mPointDownPosition.y)); // if (currentMousePosition.x - mPointDownPosition.x < 0) // scaleX = -1; // if (currentMousePosition.y - mPointDownPosition.y > 0) // scaleY = -1; // mDragRect.rectTransform.localScale = new Vector3(scaleX, scaleY, 1); // if (!mDragRect.gameObject.activeSelf) // mDragRect.gameObject.SetActive(true); //标示选中区域 var tileItems = getRectTileItems(screenPoint2LocalPoint(eventData.position)); createPreSelectTiles(tileItems); }; UGUIEventTrigger.Get(MouseEventLayer.gameObject).onPointerUp = (go, eventData) => { mIsMoveSelect = true; StartCoroutine(checkMouseSelect()); //Logger.Debug("onPointerUp p:" + screenPoint2LocalPoint(eventData.position)); //mDragRect.gameObject.SetActive(false); //创建建造命令并执行 if (mPreSelectTileItems.Count > 0) { var buildCommand = BuildCommandFactory.Create(Controller, mPreSelectTileItems, mCurrentBuildingsInfo); if (buildCommand != null) { if (buildCommand.Prepare()) { buildCommand.Execute(); } } PreSelectLayer.DestroyChildren(); } else { MyLogger.Debug("no target"); } }; }
public SendResponse Send() { string responseMessage = null; var stopWatch = new Stopwatch(); stopWatch.Start(); lock (_syncRoot) { Point[] points = null; var retryCount = 0; try { while (_queue.Count + _failQueue.Count > 0) { if (_queue.Count > 0) { var pts = new List <Point>(); retryCount = 0; while (_queue.Count > 0) { pts.AddRange(_queue.Dequeue()); } points = pts.ToArray(); } else { var meta = _failQueue.Dequeue(); retryCount = meta.Item1; points = meta.Item2; } var client = _client.Value; if (client != null) { _myLogger.Debug("Sending:" + Environment.NewLine + GetPointsString(points)); var response = client.WriteAsync(points).Result; _myLogger.Info("Response: " + response.StatusCode + " " + response.Body); _canSucceed = true; OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, string.Format("Sending {0} points to server.", points.Length), points.Length, SendCompleteEventArgs.OutputLevel.Information)); } else { responseMessage = "There is no client configured for sending data to the database, or the client has invalid settings."; OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, responseMessage, points.Length, SendCompleteEventArgs.OutputLevel.Error)); } } } catch (Exception exception) { if (points != null) { var sb = new StringBuilder(); sb.AppendLine(exception.Message); sb.AppendLine(GetPointsString(points)); _myLogger.Error(sb.ToString()); } else { _myLogger.Error(exception); } if (exception is AggregateException) { exception = exception.InnerException; } responseMessage = exception.Message; OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, exception)); if (points != null) { if (!_dropOnFail) { var invalidExceptionType = exception.IsExceptionValidForPutBack(); if (invalidExceptionType != null) { OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, String.Format("Dropping {0} since the exception type {1} is not allowed for resend.", points.Length, invalidExceptionType), points.Length, SendCompleteEventArgs.OutputLevel.Warning)); } else if (!_canSucceed) { OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, String.Format("Dropping {0} points because there have never yet been a successful send.", points.Length), points.Length, SendCompleteEventArgs.OutputLevel.Warning)); } else if (retryCount > 5) { OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, String.Format("Dropping {0} points after {1} retries.", points.Length, retryCount), points.Length, SendCompleteEventArgs.OutputLevel.Warning)); } else { OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, String.Format("Putting {0} points back in the queue.", points.Length), points.Length, SendCompleteEventArgs.OutputLevel.Warning)); retryCount++; _failQueue.Enqueue(new Tuple <int, Point[]>(retryCount, points)); } } else { OnSendBusinessEvent(new SendCompleteEventArgs(_senderConfiguration, String.Format("Dropping {0} points.", points.Length), points.Length, SendCompleteEventArgs.OutputLevel.Warning)); } } } } return(new SendResponse(responseMessage, stopWatch.Elapsed.TotalMilliseconds)); }