// Use this for initialization void Start() { // Find links to objects if (KinectManager == null) { KinectManager = GameObject.Find(KinectManagerName).GetComponent <MyKinectManager>(); } if (KinectManager == null) { Debug.LogError("No KinectManager Found On The Scene"); } LevelTitle = GetComponent <TextMesh>(); LevelTitle.text = "Catch all the balls !!!"; for (int i = 0; i < extrapolationCount; i++) { xExtrapolationList.Add(0.0f); yExtrapolationList.Add(0.0f); } // move KinectManager (with TextMesh in it) iTween.MoveTo(KinectManager.gameObject, iTween.Hash("x", KinectManagerPosition.x, "y", KinectManagerPosition.y, "easeType", "easeInOutQuad", "time", 1.0f)); }
// Use this for initialization void Start() { if (KinectManager == null) { KinectManager = GameObject.Find(KinectManagerName).GetComponent <MyKinectManager>(); } }
// Make sure to kill the Kinect on quitting. void OnApplicationQuit() { if (KinectInitialized) { // Shutdown OpenNI KinectWrapper.NuiShutdown(); instance = null; } }
/// <summary> /// MonoBehaviour function /// </summary> public void Awake() { if (instance) { Destroy(gameObject); } else { DontDestroyOnLoad(gameObject); instance = this; } }
// Use this for initialization void Start() { sen01.transform.localScale = new Vector3(0.0F, 0.00f, 0.00f); mkm = cameraA.GetComponent <MyKinectManager> (); // go=ListTexture[1]; // light=ListTexture[3]; // rotate =ListTexture[5]; // sen =ListTexture[7]; // ButtonTexture[0].texture = ListTexture[1]; // ButtonTexture[1].texture = ListTexture[3]; // ButtonTexture[2].texture = ListTexture[4]; // ButtonTexture[3].texture = ListTexture[6]; //ButtonTexture[4].texture = ListTexture[6]; ButtonPostion = new Vector3[6]; ButtonPostion[0] = new Vector3(cameraA.pixelWidth * 0.1f, cameraA.pixelHeight * (0.70f - buttonheight), 1f); ButtonPostion[1] = new Vector3(cameraA.pixelWidth * 0.2f, cameraA.pixelHeight * (0.83f - buttonheight), 1f); ButtonPostion[5] = new Vector3(cameraA.pixelWidth * 0.38f, cameraA.pixelHeight * (0.90f - buttonheight), 1f); ButtonPostion[3] = new Vector3(cameraA.pixelWidth * 0.62f, cameraA.pixelHeight * (0.90f - buttonheight), 1f); ButtonPostion[4] = new Vector3(cameraA.pixelWidth * 0.8f, cameraA.pixelHeight * (0.83f - buttonheight), 1f); ButtonPostion[2] = new Vector3(cameraA.pixelWidth * 0.9f, cameraA.pixelHeight * (0.70f - buttonheight), 1f); chelun01.GetComponent <Animation>().Stop(); chelun02.GetComponent <Animation>().Stop(); lu.GetComponent <Animation>().Stop("lu"); len01.active = false; len02.active = false; c = 2; bani[0] = (buttonani)(ButtonTexture[0].GetComponent <buttonani>()); bani[1] = (buttonani)(ButtonTexture[1].GetComponent <buttonani>()); bani[2] = (buttonani)(ButtonTexture[2].GetComponent <buttonani>()); bani[3] = (buttonani)(ButtonTexture[3].GetComponent <buttonani>()); bani[4] = (buttonani)(ButtonTexture[4].GetComponent <buttonani>()); bani[5] = (buttonani)(ButtonTexture[5].GetComponent <buttonani>()); bani[0].init(); bani[1].init(); bani[2].init(); bani[3].init(); bani[4].init(); bani[5].init(); ButtonTexture[3].GetComponent <GUITexture>().texture = sens01texture; Tempchangecolor = (changecolor)changecolor.GetComponent <changecolor>(); ButtonTexture[5].transform.localPosition = new Vector3(0.1f, (0.70f - buttonheight), 1f); ButtonTexture[1].transform.localPosition = new Vector3(0.1f, (0.70f - buttonheight), 1f);; ButtonTexture[0].transform.localPosition = new Vector3(0.28f, (0.83f - buttonheight), 1f);; ButtonTexture[3].transform.localPosition = new Vector3(0.5f, (0.90f - buttonheight), 1f);; ButtonTexture[4].transform.localPosition = new Vector3(0.72f, (0.83f - buttonheight), 1f);; ButtonTexture[2].transform.localPosition = new Vector3(0.9f, (0.70f - buttonheight), 1f);; carpostion = (GetPostion)Car.GetComponent <GetPostion>(); ButtonTexture[5].GetComponent <GUITexture>().texture = sens01texture; }
// Use this for initialization void Start() { // Find links to objects if (KinectManager == null) { KinectManager = GameObject.Find(KinectManagerName).GetComponent <MyKinectManager>(); } if (KinectManager == null) { Debug.LogError("No KinectManager Found On The Scene"); } LevelTitle = GetComponent <TextMesh>(); LevelTitle.text = "Choose Hand To Play"; // Coroutine with animations. // At the end it changes state StartCoroutine(StartingAnimation()); }
// Use this for initialization void Start() { //store bones in a list for easier access ///Kinect.NuiSkeletonPositionIndex.Count _bones = new GameObject[(int)20] { Hip_Center, Spine, Shoulder_Center, Head, Shoulder_Left, Elbow_Left, Wrist_Left, Hand_Left, Shoulder_Right, Elbow_Right, Wrist_Right, Hand_Right, Hip_Left, Knee_Left, Ankle_Left, Foot_Left, Hip_Right, Knee_Right, Ankle_Right, Foot_Right }; //_bonePos = new Vector4[(int)BoneIndex.Num_Bones]; GP = (GetPostion)(Car.GetComponent <GetPostion>()); //Car.GetComponent("GetPostion") WS = (WtoStest)(Point.GetComponent <WtoStest>()); //Point.GetComponent("WtoStest") TimeCount = 0; GP.a = 1; WS.A = 1; tempdrag = (dragmouse)GetDebugPlane.GetComponent <dragmouse>(); //GameObject.GetComponent<T>()GetComponent("dragmouse") MkM = (MyKinectManager)Maincamera.GetComponent <MyKinectManager> (); moverange = new Vector2(1, 3); }