Exemple #1
0
        public void AcceptJoin(long playerId)
        {
            MySession.Static.Factions.AddPlayerToFaction(playerId, FactionId);

            if (m_joinRequests.ContainsKey(playerId))
            {
                m_members[playerId] = m_joinRequests[playerId];
                m_joinRequests.Remove(playerId);
            }
            else if (AutoAcceptMember || MySession.Static.Settings.ScenarioEditMode)
            {
                m_members[playerId] = new MyFactionMember(playerId, false);
            }
        }
Exemple #2
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        public void AcceptJoin(long playerId, bool autoaccept = false)
        {
            MySession.Static.Factions.AddPlayerToFactionInternal(playerId, FactionId);

            if (m_joinRequests.ContainsKey(playerId))
            {
                m_members[playerId] = m_joinRequests[playerId];
                m_joinRequests.Remove(playerId);
            }
            else if (AutoAcceptMember || autoaccept)
            {
                m_members[playerId] = new MyFactionMember(playerId, false);
            }
        }
Exemple #3
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        public void AcceptJoin(long playerId)
        {
            MySession.Static.Factions.AddPlayerToFaction(playerId, FactionId);

            if (m_joinRequests.ContainsKey(playerId))
            {
                m_members[playerId] = m_joinRequests[playerId];
                m_joinRequests.Remove(playerId);
            }
            else if (AutoAcceptMember || MySession.Static.Settings.ScenarioEditMode)
                m_members[playerId] = new MyFactionMember(playerId, false);
        }
Exemple #4
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 public void AddJoinRequest(long playerId)
 {
     m_joinRequests[playerId] = new MyFactionMember(playerId, false);
 }
Exemple #5
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 public void AddJoinRequest(long playerId)
 {
     m_joinRequests[playerId] = new MyFactionMember(playerId, false);
 }
 public FactionMemberWrapper(MyFactionMember member, FactionWrapper faction )
 {
     Member = member;
     _faction = faction;
 }
Exemple #7
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 public FactionMemberWrapper(MyFactionMember member, FactionWrapper faction)
 {
     Member   = member;
     _faction = faction;
 }