void OnTSEnd() { int iconNum = ComposeUIViewManager.Instance.GetIconGridNum(); int iconChild = ComposeUIViewManager.Instance.GetIconGridChildNum(); float f = m_dragableCamera.transformList[0].localPosition.y - (ICONGRIDSPACE * 0.0008f * (iconNum - 1) + (iconChild - 6) * ICONGRIDCHILDSPACE * 0.0008f); m_dragableCamera.MINY = f; m_dragableCamera.SetArrow(); //float cameraPageHeight = Math.Abs(m_dragableCamera.FPageHeight * 1280); //float totalLength = iconNum * ICONGRIDSPACE + iconChild * ICONGRIDCHILDSPACE; }
public void ResetListCamera(int gridNum) { MyDragableCamera dragableCamera = m_tranDragableCamera.GetComponentsInChildren <MyDragableCamera>(true)[0]; dragableCamera.DestroyMovePagePosList(); // 删除翻页点 int temp = (gridNum - 1); if (temp < 0) { temp = 0; } int pageNum = (int)(temp / m_numPerPage) + 1; m_tranDragableCamera.GetComponent <TweenPosition>().to = m_dragCameraBeginPos; m_tranDragableCamera.localPosition = m_dragCameraBeginPos; dragableCamera.transformList = new List <Transform>(); for (int i = 0; i < pageNum; i++) { GameObject go = new GameObject(); go.name = string.Concat("CameraMovePagePos", i); Utils.MountToSomeObjWithoutPosChange(go.transform, m_listRoot); if (m_isHorizontal) { go.transform.localPosition = new Vector3(m_dragCameraBeginPos.x + m_gap * m_numPerPage * i, m_dragCameraBeginPos.y, m_dragCameraBeginPos.z); } else { go.transform.localPosition = new Vector3(m_dragCameraBeginPos.x, m_dragCameraBeginPos.y - m_gap * m_numPerPage * i, m_dragCameraBeginPos.z); } dragableCamera.transformList.Add(go.transform); dragableCamera.SetArrow(); } }
public void AddChooseServerGrid(ChooseServerGridData cd) { AssetCacheMgr.GetUIInstance("ChooseServerUIServerBtn.prefab", (prefab, id, go) => { GameObject obj = (GameObject)go; obj.transform.parent = m_goChooseServerGridList.transform; int page = m_listChooseServerGrid.Count / 12; int row = (m_listChooseServerGrid.Count % 12) / 3; int col = (m_listChooseServerGrid.Count % 12) % 3; if (page + 1 > m_iCurrentServerGridPage) { GameObject trans = new GameObject(); trans.transform.parent = m_goChooseServerGridList.transform; trans.transform.localPosition = new Vector3(page * CHOOSESERVERGRIDPAGEWIDTH + CHOOSESERVERGRIDWIDTH, -125, 0); trans.transform.localEulerAngles = Vector3.zero; trans.transform.localScale = new Vector3(1, 1, 1); m_dragableCameraChooseServerGridList.transformList.Add(trans.transform); m_dragableCameraChooseServerGridList.SetArrow(); ++m_iCurrentServerGridPage; } obj.transform.localPosition = new Vector3(page * CHOOSESERVERGRIDPAGEWIDTH + col * CHOOSESERVERGRIDWIDTH, -row * CHOOSESERVERGRIDHEIGHT, 0); obj.transform.localScale = new Vector3(1, 1, 1); obj.AddComponent <MyDragCamera>().RelatedCamera = m_camChooseServerGridList; ChooseServerUIGrid sg = obj.AddComponent <ChooseServerUIGrid>(); sg.Id = m_listChooseServerGrid.Count; sg.ServerName = cd.serverName; sg.ServerStatus = cd.serverStatus; m_listChooseServerGrid.Add(obj); if (m_iChooseServerPageNum < page + 1) { ++m_iChooseServerPageNum; int num = m_iChooseServerPageNum; AssetCacheMgr.GetUIInstance("ChooseServerPage.prefab", (prefabPage, idPage, goPage) => { GameObject objPage = (GameObject)goPage; objPage.transform.parent = m_goChooseServerGridPageList.transform; objPage.transform.localPosition = new Vector3((num - 1) * 40, 0, 0); objPage.transform.localScale = Vector3.one; m_dragableCameraChooseServerGridList.ListPageDown.Add(objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject); m_goChooseServerGridPageList.transform.localPosition += new Vector3(-20 * (num - 1), 0, 0); if (num == 1) { objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(true); } m_listChooseServerGridPage.Add(objPage); }); } }); }
/// <summary> /// 添加等级不足活动Grid /// </summary> /// <param name="num"></param> /// <param name="act"></param> void AddUIGridList(int num, Action act = null) { ClearUIGridList(); ResetGridListCameraPos(); // 删除翻页位置(滑动形式不需要处理) if (m_dragableCamera.IsMovePage) { if (m_dragableCamera.transformList != null) { for (int i = 0; i < m_dragableCamera.transformList.Count; ++i) { Destroy(m_dragableCamera.transformList[i].gameObject); } m_dragableCamera.transformList.Clear(); } } for (int i = 0; i < num; ++i) { int index = i; AssetCacheMgr.GetUIInstance("LevelNoEnoughUIGrid.prefab", (prefab, guid, go) => { GameObject obj = (GameObject)go; obj.transform.parent = m_tranUIGridlList; obj.transform.localPosition = new Vector3(0, ITEMSPACEVERTICAL * index, 0); obj.transform.localScale = new Vector3(1f, 1f, 1f); obj.GetComponentsInChildren <MyDragCamera>(true)[0].RelatedCamera = m_gridListCamera; LevelNoEnoughUIGrid gridUI = obj.AddComponent <LevelNoEnoughUIGrid>(); if (m_mapGrid.ContainsKey(index)) { AssetCacheMgr.ReleaseInstance(m_mapGrid[index].gameObject); } m_mapGrid[index] = gridUI; // 创建翻页位置(滑动形式不需要处理) if (m_dragableCamera.IsMovePage) { if (index % GRID_COUNT_ONE_PAGE == 0) { GameObject trans = new GameObject(); trans.transform.parent = m_gridListCamera.transform; trans.transform.localPosition = new Vector3(0, index / GRID_COUNT_ONE_PAGE * ITEMSPACEVERTICAL * GRID_COUNT_ONE_PAGE, 0); trans.transform.localEulerAngles = Vector3.zero; trans.transform.localScale = new Vector3(1, 1, 1); trans.name = "GridListPosHorizon" + index / GRID_COUNT_ONE_PAGE; m_dragableCamera.transformList.Add(trans.transform); m_dragableCamera.SetArrow(); } } if (index == num - 1) { // 滑动形式和翻页形式都需要设置 //if (!m_dragableCamera.IsMovePage) { m_dragableCamera.FPageHeight = ITEMSPACEVERTICAL * GRID_COUNT_ONE_PAGE; m_dragableCamera.MAXY = OFFSET_Y; if (m_mapGrid.Count > GRID_COUNT_ONE_PAGE) { m_dragableCamera.MINY = (m_mapGrid.Count - GRID_COUNT_ONE_PAGE) * ITEMSPACEVERTICAL + OFFSET_Y; } else { m_dragableCamera.MINY = m_dragableCamera.MAXY; } m_dragableCamera.SetArrow(); } if (act != null) { act(); } } }); } }