Exemple #1
0
	public void ObjectSelected (MusSelectableObject so) {

		// check if an exhibit was selected
		MusExhibit exh = so.GetComponent<MusExhibit>();

		if (exh) {
			// tell player to attach to this exhibit
			player.walkToExhibit(exh);
		}

	}
Exemple #2
0
    void CheckCollision()
    {
        ShowCursor (true);
        RaycastHit hitInfo;

        if (Physics.Raycast(transform.position, cursor.transform.position - transform.position, out hitInfo, selectionRayLength, selectionMask)){

            // check if a MusSelectableObject was hit
            MusSelectableObject so = hitInfo.collider.gameObject.GetComponent<MusSelectableObject>();

            if(so && so.IsSelectable) {

                cursorSpinner.setSelect(true);

                if(so == lastSelectedSo) {
                    selectionTimer += Time.deltaTime;
                    cursorSpinner.setProgress(selectionTimer/so.selectionTime);
                }

                // selection is made
                if(selectionTimer >= so.selectionTime) {
                    so.SelectionEvent();
                }

                lastSelectedSo = so;

            } else {

                selectionTimer = 0;
                if(lastSelectedSo != null) lastSelectedSo = null;
                // TODO zeigen dass man nicht selektieren kann?
                cursorSpinner.setSelect(false);
                cursorSpinner.setProgress(0f);

            }

        } else {

            selectionTimer = 0;
            if(lastSelectedSo != null) lastSelectedSo = null;
            cursorSpinner.setSelect(false);
            cursorSpinner.setProgress(0f);

        }
    }