public static Node[] deserializeNodeArray(string serializedNodeArray)
 {
     byte[] bytes = Convert.FromBase64String (serializedNodeArray);
             MemoryStream stream = new MemoryStream (bytes, false);
             ModeldataSerializer serializer = new ModeldataSerializer ();
             swellanimations.Animation animation = null;
             animation = (swellanimations.Animation)serializer.Deserialize (stream, null, typeof(swellanimations.Animation));
             stream.Close ();
             return animation.frames.ToArray ();
 }
 public static string serializeNodeArray(Node[] nodeArray)
 {
     swellanimations.Animation animation = new swellanimations.Animation ();
             animation.frames.AddRange (nodeArray);
             ModeldataSerializer serializer = new ModeldataSerializer ();
             MemoryStream memStream = new MemoryStream ();
             serializer.Serialize (memStream, animation);
             byte[] arr = memStream.ToArray ();
             memStream.Close ();
             return Convert.ToBase64String (arr);
 }
    public static Node[] deserializeNodeArray(string serializedNodeArray)
    {
        byte[]              bytes      = Convert.FromBase64String(serializedNodeArray);
        MemoryStream        stream     = new MemoryStream(bytes, false);
        ModeldataSerializer serializer = new ModeldataSerializer();

        swellanimations.Animation animation = null;
        animation = (swellanimations.Animation)serializer.Deserialize(stream, null, typeof(swellanimations.Animation));
        stream.Close();
        return(animation.frames.ToArray());
    }
    public static string serializeNodeArray(Node[] nodeArray)
    {
        swellanimations.Animation animation = new swellanimations.Animation();
        animation.frames.AddRange(nodeArray);
        ModeldataSerializer serializer = new ModeldataSerializer();
        MemoryStream        memStream  = new MemoryStream();

        serializer.Serialize(memStream, animation);
        byte[] arr = memStream.ToArray();
        memStream.Close();
        return(Convert.ToBase64String(arr));
    }
 public static swellanimations.Animation GenerateFromBackend(ModelData modelData)
 {
     ModeldataSerializer serializer = new ModeldataSerializer ();
             MemoryStream memStream = new MemoryStream ();
             serializer.Serialize (memStream, modelData);
             byte[] arr = memStream.ToArray ();
             //Debug.Log (Convert.ToBase64String (arr));
             int size = arr.Length;
             uint outputSize = 0;
             IntPtr retData = generateAnimation (arr, size, ref outputSize);
             var bytes = new byte[(int)outputSize];
             Marshal.Copy (retData, bytes, 0, (int)outputSize);
             //Debug.Log (Convert.ToBase64String (bytes));
             MemoryStream stream = new MemoryStream (bytes, false);
             swellanimations.Animation animation = null;
             animation = (swellanimations.Animation)serializer.Deserialize (stream, null, typeof(swellanimations.Animation));
             memStream.Close ();
             stream.Close ();
             return animation;
 }
    public static swellanimations.Animation GenerateFromBackend(ModelData modelData)
    {
        ModeldataSerializer serializer = new ModeldataSerializer();
        MemoryStream        memStream  = new MemoryStream();

        serializer.Serialize(memStream, modelData);
        byte[] arr = memStream.ToArray();
        //Debug.Log (Convert.ToBase64String (arr));
        int    size       = arr.Length;
        uint   outputSize = 0;
        IntPtr retData    = generateAnimation(arr, size, ref outputSize);
        var    bytes      = new byte[(int)outputSize];

        Marshal.Copy(retData, bytes, 0, (int)outputSize);
        //Debug.Log (Convert.ToBase64String (bytes));
        MemoryStream stream = new MemoryStream(bytes, false);

        swellanimations.Animation animation = null;
        animation = (swellanimations.Animation)serializer.Deserialize(stream, null, typeof(swellanimations.Animation));
        memStream.Close();
        stream.Close();
        return(animation);
    }