public static void AddGeometryInfos(ModelInfoInternal model_info, TagManager manager, int permutation, int lod)
            {
                var definition = manager.TagDefinition as Blam.Halo1.Tags.gbxmodel_group;

                foreach (var region in definition.Regions)
                {
                    int permutation_index = permutation;

                    if (permutation >= region.Permutations.Count)
                    {
                        permutation_index = region.Permutations.Count - 1;
                    }

                    string name = string.Format("{0}-{1}-lod{2}",
                                                region.Name.Value, region.Permutations[permutation_index].Name, lod.ToString());

                    int index = 0;
                    switch (lod)
                    {
                    case 0: index = region.Permutations[permutation_index].SuperHigh; break;

                    case 1: index = region.Permutations[permutation_index].High; break;

                    case 2: index = region.Permutations[permutation_index].Medium; break;

                    case 3: index = region.Permutations[permutation_index].Low; break;

                    case 4: index = region.Permutations[permutation_index].SuperLow; break;
                    }
                    ;

                    model_info.AddGeometry(name, index);
                }
            }
        void ExportModel(string file_name)
        {
            ModelInfoInternal model_info = new ModelInfoInternal();

            List <int> added_permutations = new List <int>();

            // create an info object with all of the registered infos combined
            foreach (int index in registeredInfos)
            {
                ModelInfoInternal info = internalInfoList[index] as ModelInfoInternal;

                if (!added_permutations.Contains(info.Permutation))
                {
                    added_permutations.Add(info.Permutation);
                }

                for (int i = 0; i < info.GetShaderCount(); i++)
                {
                    model_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i));
                }
                for (int i = 0; i < info.GetGeometryCount(); i++)
                {
                    model_info.AddGeometry(info.GetGeometryName(i), info.GetGeometryIndex(i));
                }
            }

            if (added_permutations.Count == 1)
            {
                model_info.Permutation = added_permutations[0];
            }
            else
            {
                model_info.IsMultiplePermutations = true;
            }

            ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat);
            var exporter = new Halo1.ColladaModelExporter(arguments, model_info, tagIndex, tagManager);

            ExportSave(exporter, RelativeFilePath + file_name + ".dae");
        }
Exemple #3
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		void ExportModel(string file_name)
		{
			ModelInfoInternal model_info = new ModelInfoInternal();

			List<int> added_permutations = new List<int>();

			// create an info object with all of the registered infos combined
			foreach (int index in registeredInfos)
			{
				ModelInfoInternal info = internalInfoList[index] as ModelInfoInternal;

				if (!added_permutations.Contains(info.Permutation))
					added_permutations.Add(info.Permutation);

				for (int i = 0; i < info.GetShaderCount(); i++)
					model_info.AddShaderDatum(info.GetShaderDatum(i), info.GetShaderName(i));
				for (int i = 0; i < info.GetGeometryCount(); i++)
					model_info.AddGeometry(info.GetGeometryName(i), info.GetGeometryIndex(i));
			}

			if (added_permutations.Count == 1)
				model_info.Permutation = added_permutations[0];
			else
				model_info.IsMultiplePermutations = true;

			ColladaExportArgs arguments = new ColladaExportArgs(Overwrite, RelativeFilePath, BitmapFormat);
			var exporter = new Halo1.ColladaModelExporter(arguments, model_info, tagIndex, tagManager);

			ExportSave(exporter, RelativeFilePath + file_name + ".dae");
		}
Exemple #4
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			public static void AddGeometryInfos(ModelInfoInternal model_info, TagManager manager, int permutation, int lod)
			{
				var definition = manager.TagDefinition as Blam.Halo1.Tags.gbxmodel_group;

				foreach (var region in definition.Regions)
				{
					int permutation_index = permutation;

					if (permutation >= region.Permutations.Count)
						permutation_index = region.Permutations.Count - 1;

					string name = string.Format("{0}-{1}-lod{2}", 
						region.Name.Value, region.Permutations[permutation_index].Name, lod.ToString());

					int index = 0;
					switch (lod)
					{
						case 0: index = region.Permutations[permutation_index].SuperHigh; break;
						case 1: index = region.Permutations[permutation_index].High; break;
						case 2: index = region.Permutations[permutation_index].Medium; break;
						case 3: index = region.Permutations[permutation_index].Low; break;
						case 4: index = region.Permutations[permutation_index].SuperLow; break;
					};

					model_info.AddGeometry(name, index);
				}
			}