public void DecryptTest() { byte[] rawData = { 0xBD, 0x84, 0x4B, 0x84, 0x9B, 0xA6, 0x2D, 0x14, 0x02, 0x10, 0x1D, 0xB3, 0xB6, 0xA1, 0x45, 0xE2, 0x34, 0x13, 0x7E, 0x42, 0x27, 0x39, 0xDE, 0xC4, 0x54, 0x8F, 0xBF, 0xA3, 0x3E, 0xCA, 0xC2, 0xA6, 0x02, 0x2F, 0x72, 0xC8, 0x47, 0x92, 0xB4, 0x40, 0x11, 0x10, 0x0D, 0x2F, 0xA9, 0xB3, 0x03, 0x8C, 0x32, 0xB8, 0xF8, 0x6F, 0x84, 0x5E, 0x6C, 0xE3, 0x41, 0xE0, 0xF2, 0xBA, 0xFF, 0xC9, 0x1E, 0x3F, 0xE3, 0x2D, 0xD5, 0xAB, 0x85, 0x2B, 0xFF, 0x62, 0x7E, 0xB9, 0x70, 0xFC, 0x34, 0x54, 0x2C, 0xFC, 0x8E, 0x34, 0x3F, 0xB1, 0x92, 0xB2, 0xD5, 0xD7, 0x18, 0x1D, 0x66, 0x81, 0x61, 0x29, 0xAE, 0x04, 0x2F, 0xDE, 0xEB, 0x70, 0x2D, 0xD0, 0x03, 0xAF, 0x29, 0x25, 0x77, 0x49, 0x98, 0xF4, 0xF0, 0xD3, 0x79, 0x69, 0x3B, 0xE0, 0x06, 0x49, 0x18, 0x47, 0xE7, 0xBF, 0x1E, 0x13, 0xE3, 0x62, 0xB4, 0x44 }; using var archive = new Unreal.Core.BinaryReader(new MemoryStream(rawData)) { EngineNetworkVersion = Unreal.Core.Models.Enums.EngineNetworkVersionHistory.LATEST, // 16 }; var reader = new MockReplayReader() { Branch = "++Fortnite+Release-12.00" }; reader.SetReplay(new Models.FortniteReplay() { Info = new Unreal.Core.Models.ReplayInfo() { IsEncrypted = true, EncryptionKey = new byte[] { 0xEE, 0x14, 0x20, 0xF9, 0x1C, 0x54, 0x38, 0x2F, 0x10, 0x66, 0xFA, 0xC1, 0x56, 0xB0, 0x6E, 0xBC, 0x14, 0xFA, 0xCE, 0xEF, 0xCB, 0xFB, 0xB2, 0xE6, 0x78, 0xC5, 0x77, 0xE8, 0xD4, 0x5B, 0xF3, 0x5C } } }); var result = reader.DecryptBuffer(archive, 128); Assert.True(archive.AtEnd()); Assert.False(archive.IsError); reader.ParseElimination(result, new Unreal.Core.Models.EventInfo { StartTime = 0 }); Assert.True(result.AtEnd()); Assert.False(result.IsError); }