public void LoadAll() { all = JsonUtility.FromJson <MissionsListInVideoGame> (_all.text); LoadByVideogame(all.missionsVideoGame1, 0); LoadByVideogame(all.missionsVideoGame2, 1); LoadByVideogame(all.missionsVideoGame3, 2); }
public void LoadAll(Data.PlayModes playmode) { Debug.Log("Load all missions from Resources playmode: " + playmode); areasManager = GetComponent <AreasManager>(); areasManager.Init(); if (playmode == Data.PlayModes.PARTYMODE) { all = JsonUtility.FromJson <MissionsListInVideoGame>(_all_partymode.text); } else { all = JsonUtility.FromJson <MissionsListInVideoGame>(_all.text); } LoadByVideogame(all.missionsVideoGame1, 0); LoadByVideogame(all.missionsVideoGame2, 1); LoadByVideogame(all.missionsVideoGame3, 2); LoadByVideogame(all.torneo, 3); }