private void InitMinionManager() { MinionManager = gameObject.AddComponent <MinionManager>(); MinionManager.Init(Couch, Fountain); MinionManager.OnWaveBeaten += OnEnemyWaveBeaten; MinionManager.OnMinionSpawned += OnMinionSpawned; MinionManager.AddTeamMaterial(TeamID.player, PlayerTeamMaterial); MinionManager.AddTeamMaterial(TeamID.enemy, EnemyTeamMaterial); }