public void CreateTranspotPoint()
        {
            var list = MiniMapHelp.GetInstanceAllTrasnspot(m_CurSceneId);

            for (int i = 0; i < list.Count; i++)
            {
                var     info = list[i];
                var     rect = GetItem(m_TranspotPoint);
                Vector3 vect = new Vector3((info.Position.x - minX) / uiScalex, (info.Position.z - minY) / uiScaley, 0);
                rect.localPosition = vect;
                Button btn = rect.GetComponent <Button>();
                btn.onClick.RemoveAllListeners();
                btn.onClick.AddListener(() => { OnClickTranspotPoint(info); });
                mTranspotListPointObjs.Add(rect.gameObject);
            }
        }
Exemple #2
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        static int _m_GetInstanceAllTrasnspot_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    uint instance_id = LuaAPI.xlua_touint(L, 1);

                    System.Collections.Generic.List <MiniMapPointInfo> __cl_gen_ret = MiniMapHelp.GetInstanceAllTrasnspot(instance_id);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }