Exemple #1
0
        private bool IsAssetInstalled(AssetViewModel asset, List <MapMetaData> mapMetaData, InstalledTexturesMetaData installedTextures)
        {
            if (asset.AssetCategory == AssetCategory.Maps.Value)
            {
                if (mapMetaData == null)
                {
                    mapMetaData = MetaDataManager.GetAllMetaDataForMaps();
                }

                return(mapMetaData.Any(m => m.AssetName == asset.Asset.ID));
            }
            else
            {
                return(MetaDataManager.GetTextureMetaDataByName(asset.Asset.ID, installedTextures) != null);
            }
        }
Exemple #2
0
        public void RefreshFilteredAssetList(bool checkForFileChanges = false)
        {
            List <AssetCategory>  categories = GetSelectedCategories();
            List <AssetViewModel> newList    = new List <AssetViewModel>();

            foreach (AssetCategory cat in categories)
            {
                newList.AddRange(GetAssetsByCategory(cat));
            }

            RefreshAuthorList();

            if (AuthorToFilterBy.Author != defaultAuthorValue)
            {
                newList = newList.Where(a => a.Author == AuthorToFilterBy.Author).ToList();
            }


            if (SelectedInstallStatus != defaultInstallStatusValue)
            {
                // read currently installed textures/map from files into memory so checking each asset is quicker
                InstalledTexturesMetaData installedTextures = MetaDataManager.LoadTextureMetaData();
                List <MapMetaData>        installedMaps     = MetaDataManager.GetAllMetaDataForMaps();

                switch (SelectedInstallStatus)
                {
                case "Installed":
                    newList = newList.Where(a => IsAssetInstalled(a, installedMaps, installedTextures)).ToList();
                    break;

                case "Not Installed":
                    newList = newList.Where(a => IsAssetInstalled(a, installedMaps, installedTextures) == false).ToList();
                    break;

                default:
                    break;
                }
            }


            FilteredAssetList = newList;

            if (FilteredAssetList.Count == 0 && GetSelectedCategories().Count() == 0)
            {
                UserMessage = "Check categories to view the list of downloadable assets ...";
            }
        }
Exemple #3
0
        /// <summary>
        /// Deletes the selected asset files from Session folders
        /// </summary>
        public void RemoveSelectedAsset()
        {
            AssetViewModel  assetToRemove = SelectedAsset;
            BoolWithMessage deleteResult  = BoolWithMessage.False("");

            if (assetToRemove.AssetCategory == AssetCategory.Maps.Value)
            {
                MapMetaData mapToDelete = MetaDataManager.GetAllMetaDataForMaps()?.Where(m => m.AssetName == assetToRemove.Asset.ID).FirstOrDefault();

                if (mapToDelete == null)
                {
                    UserMessage = "Failed to find meta data to delete map files ...";
                    return;
                }

                deleteResult = MetaDataManager.DeleteMapFiles(mapToDelete);
            }
            else
            {
                TextureMetaData textureToDelete = MetaDataManager.GetTextureMetaDataByName(assetToRemove.Asset.ID);

                if (textureToDelete == null)
                {
                    UserMessage = $"Failed to find meta data to delete texture files for {assetToRemove.Asset.ID}...";
                    return;
                }

                deleteResult = MetaDataManager.DeleteTextureFiles(textureToDelete);
            }


            UserMessage = deleteResult.Message;

            if (deleteResult.Result)
            {
                RefreshPreviewForSelected();

                // refresh list if filtering by installed or uninstalled
                if (SelectedInstallStatus != defaultInstallStatusValue)
                {
                    RefreshFilteredAssetList();
                }
            }
        }