Exemple #1
0
        private void OnOpen()
        {
            collection.Set(MessageCodes.EnteredScene, SceneEntered.ToMessageHandler());
            collection.Set(MessageCodes.ChangeScene, SceneChanged.ToMessageHandler());
            collection.Set(MessageCodes.GameObjectAdded, GameObjectsAdded.ToMessageHandler());
            collection.Set(MessageCodes.GameObjectRemoved, GameObjectsRemoved.ToMessageHandler());
            collection.Set(MessageCodes.PositionChanged, PositionChanged.ToMessageHandler());
            collection.Set(MessageCodes.AnimationStateChanged, AnimationStateChanged.ToMessageHandler());
            collection.Set(MessageCodes.Attacked, Attacked.ToMessageHandler());
            collection.Set(MessageCodes.BubbleNotification, BubbleMessageReceived.ToMessageHandler());

            Connected?.Invoke();
        }