public void TraverseMaze_MovingEastNotAtEasternBorder_ReturnsIndexOfEasternNeighbour(int startIndex, int expectedIndex) { char direction = 'E'; int?actualIndex = MazeHandler.TraverseMaze(maze, startIndex, direction); Assert.Equal(expectedIndex, actualIndex); }
public void TraverseMaze_MovingEastNotAtEasternBorder_ReturnsNotNull() { int currentIndex = mazeSize; // Not on right edge char direction = 'E'; int?actualIndex = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.NotNull(actualIndex); }
public void TraverseMaze_MovingNorthNotAtNorthernBorder_ReturnsNotNull() { int currentIndex = mazeSize * 1; // On second row char direction = 'N'; int?actualIndex = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.NotNull(actualIndex); }
public void TraverseMaze_MovingEastAtEasternBorder_ReturnsNull() { int currentIndex = mazeSize - 1; // On right edge char direction = 'E'; int?result = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.Null(result); }
public void TraverseMaze_MovingNorthAtNorthernBorder_ReturnsNull() { int currentIndex = 0; // On first row char direction = 'N'; int?result = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.Null(result); }
public void TraverseMaze_MovingWestAtWesternBorder_ReturnsNull() { int currentIndex = 0; // On western edge char direction = 'W'; int?result = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.Null(result); }
public void TraverseMaze_MovingSouthNotAtSouthernBorder_ReturnsNotNull() { int currentIndex = 0; // Not on southern edge char direction = 'S'; int?actualIndex = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.NotNull(actualIndex); }
public void TraverseMaze_MovingSouthAtSouthernBorder_ReturnsNull() { int currentIndex = mazeSize * (mazeSize - 1); // On southern edge char direction = 'S'; int?result = MazeHandler.TraverseMaze(maze, currentIndex, direction); Assert.Null(result); }
public void TraverseMaze_InvalidDirection_ThrowsException() { int currentIndex = 0; // On western edge char direction = '1'; var exception = Record.Exception(() => MazeHandler.TraverseMaze(maze, currentIndex, direction)); Assert.NotNull(exception); Assert.IsType <InvalidDirectionException>(exception); }