public void UpdateInformation(float currentPositionY = 6) { if (FindObjectOfType <StagesController>()) { StagesController.Instance.CurrentYposition = currentPositionY; } materialContainer.MakeActive(); isFinished = obstaclesContainer.ObstaclesCount <= 0; if (isFinished && FindObjectOfType <StagesController>()) { StagesController.Instance.CheckCurrentLevelState(); materialContainer.SetAsFinished(); } }