Exemple #1
0
 public static Result Line(Spell spell,
                           AIHeroClient target,
                           HitChance hitChance,
                           bool boundingRadius = true,
                           bool maxRange       = true)
 {
     try
     {
         if (spell == null || target == null)
         {
             return(new Result(Vector3.Zero, new List <AIHeroClient>()));
         }
         var range = (spell.IsChargedSpell && maxRange ? spell.ChargedMaxRange : spell.Range) +
                     spell.Width * 0.9f +
                     (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0);
         var positions = (from t in GameObjects.EnemyHeroes
                          where t.IsValidTarget(range, true, spell.RangeCheckFrom)
                          let prediction = spell.GetPrediction(t)
                                           where prediction.Hitchance >= hitChance
                                           select new Position(t, prediction.UnitPosition)).ToList();
         if (positions.Any())
         {
             var hits = new List <AIHeroClient>();
             var pred = spell.GetPrediction(target);
             if (pred.Hitchance >= hitChance)
             {
                 hits.Add(target);
                 var rect = new Geometry.Polygon.Rectangle(
                     spell.From, spell.From.Extend(pred.CastPosition, range), spell.Width);
                 if (boundingRadius)
                 {
                     hits.AddRange(
                         from point in positions.Where(p => p.Hero.NetworkId != target.NetworkId)
                         let circle =
                             new Geometry.Polygon.Circle(
                                 point.UnitPosition, point.Hero.BoundingRadius * BoundingRadiusMultiplicator)
                             where circle.Points.Any(p => rect.IsInside(p))
                             select point.Hero);
                 }
                 else
                 {
                     hits.AddRange(
                         from position in positions
                         where rect.IsInside(position.UnitPosition)
                         select position.Hero);
                 }
                 return(new Result(pred.CastPosition, hits));
             }
         }
     }
     catch (Exception ex)
     {
         //Global.Logger.AddItem(new LogItem(ex));
     }
     return(new Result(Vector3.Zero, new List <AIHeroClient>()));
 }
Exemple #2
0
        public static Result Circle(Spell spell,
                                    AIHeroClient target,
                                    HitChance hitChance,
                                    bool boundingRadius = true,
                                    bool extended       = true)
        {
            try
            {
                if (spell == null || target == null)
                {
                    return(new Result(Vector3.Zero, new List <AIHeroClient>()));
                }
                var hits   = new List <AIHeroClient>();
                var center = Vector3.Zero;
                var radius = float.MaxValue;
                var range  = spell.Range + (extended ? spell.Width * 0.85f : 0) +
                             (boundingRadius ? target.BoundingRadius * BoundingRadiusMultiplicator : 0);
                var positions = (from t in GameObjects.EnemyHeroes
                                 where t.IsValidTarget(range * 1.5f, true, spell.RangeCheckFrom)
                                 let prediction = spell.GetPrediction(t)
                                                  where prediction.Hitchance >= hitChance
                                                  select new Position(t, prediction.UnitPosition)).ToList();
                var spellWidth = spell.Width;
                if (positions.Any())
                {
                    var mainTarget    = positions.FirstOrDefault(p => p.Hero.NetworkId == target.NetworkId);
                    var possibilities =
                        ListExtensions.ProduceEnumeration(
                            positions.Where(
                                p => p.UnitPosition.Distance(mainTarget.UnitPosition) <= spell.Width * 0.85f).ToList())
                        .Where(p => p.Count > 0 && p.Any(t => t.Hero.NetworkId == mainTarget.Hero.NetworkId))
                        .ToList();
                    foreach (var possibility in possibilities)
                    {
                        var mec      = MEC.GetMec(possibility.Select(p => p.UnitPosition.To2D()).ToList());
                        var distance = spell.From.Distance(mec.Center.To3D());
                        if (mec.Radius < spellWidth && distance < range)
                        {
                            var lHits  = new List <AIHeroClient>();
                            var circle =
                                new Geometry.Polygon.Circle(
                                    spell.From.Extend(
                                        mec.Center.To3D(), spell.Range > distance ? distance : spell.Range), spell.Width);

                            if (boundingRadius)
                            {
                                lHits.AddRange(
                                    from position in positions
                                    where
                                    new Geometry.Polygon.Circle(
                                        position.UnitPosition,
                                        position.Hero.BoundingRadius * BoundingRadiusMultiplicator).Points.Any(
                                        p => circle.IsInside(p))
                                    select position.Hero);
                            }
                            else
                            {
                                lHits.AddRange(
                                    from position in positions
                                    where circle.IsInside(position.UnitPosition)
                                    select position.Hero);
                            }

                            if ((lHits.Count > hits.Count || lHits.Count == hits.Count && mec.Radius < radius ||
                                 lHits.Count == hits.Count &&
                                 spell.From.Distance(circle.Center.To3D()) < spell.From.Distance(center)) &&
                                lHits.Any(p => p.NetworkId == target.NetworkId))
                            {
                                center = circle.Center.To3D2();
                                radius = mec.Radius;
                                hits.Clear();
                                hits.AddRange(lHits);
                            }
                        }
                    }
                    if (!center.Equals(Vector3.Zero))
                    {
                        return(new Result(center, hits));
                    }
                }
            }
            catch (Exception ex)
            {
                //Global.Logger.AddItem(new LogItem(ex));
            }
            return(new Result(Vector3.Zero, new List <AIHeroClient>()));
        }