private void Start() { gameData = FindObjectOfType <GameData>(); marbleList = FindObjectOfType <MarbleList>(); orderInLayer = 0; Dictionary <string, float> kvp = new Dictionary <string, float>(); }
private string Solve(int lastMarble) { var marbles = new MarbleList(); marbles.AddFirst(0); var currentNode = marbles.First; var playerScore = new long[PlayerCount]; int currentPlayer = 0; for (int marble = 1; marble <= lastMarble; marble++) { if (marble % 23 == 0) { playerScore[currentPlayer] += marble; currentNode = marbles.Previous(currentNode, 7); playerScore[currentPlayer] += currentNode.Value; currentNode = currentNode.Next; marbles.Remove(currentNode.Previous); } else { marbles.AddAfter(marbles.Next(currentNode, 1), marble); currentNode = marbles.Next(currentNode, 2); } currentPlayer = (currentPlayer + 1) % PlayerCount; } return(playerScore.Max().ToString()); }
void Start() { //Load game data at start of game from JSON Dictionary <string, PlayerData> deserializedProduct = JsonConvert.DeserializeObject <Dictionary <string, PlayerData> >(dataManager.Load()); gameData = deserializedProduct; marbleList = FindObjectOfType <MarbleList>(); gameData = marbleList.AddNewMarblesToGameData(gameData); dataManager.NewSave(gameData); }
void Start() { marbleList = FindObjectOfType <MarbleList>(); DisplayShopItems(); }