Exemple #1
0
 // Use this for initialization
 void Awake()
 {
     if (instance == null)
         instance = this;
     else if (instance != this)
         Destroy(gameObject);
     cities = new MapObject[4];
     labs = new MapObject[4];
 }
        /// <summary>
        /// ctor
        /// </summary>
        /// <param name="coordinates">coordinates class</param>
        /// <param name="map">mapobejct array</param>
        public MapObjectCoordinates(Coordinates coordinates, MapObject[] map)
        {
            _center = map[coordinates.Center];
            _north = map[coordinates.North];
            _south = map[coordinates.South];
            _east = map[coordinates.East];
            _west = map[coordinates.West];
            _northWest = map[coordinates.NorthWest];
            _northEast = map[coordinates.NorthEast];
            _southWest = map[coordinates.SouthWest];
            _southEast = map[coordinates.SouthEast];

            List = new[] { _center, _north, _south, _east, _west, _northEast, _northWest, _southEast, _southWest };
        }
Exemple #3
0
        ///// <summary>
        ///// Class costructor
        ///// </summary>
        ///// <param name="map">map cached previusly</param>
        ///// <param name="alt">map altitude cached</param>
        ///// <param name="x">max x of the map</param>
        ///// <param name="y">max y of the map</param>
        ///// <param name="index">index of the map</param>
        //public MapMaker(Color[] map, Color[] alt, int x, int y, int index)
        //{

        //    _bitmap = map;
        //    var x1 = x + 10;
        //    var y1 = y + 10;
        //    var lenght = x1 * y1;
        //    #region InitArrays

        //    _mapObjects = new MapObject[lenght];
        //    _bitmapZ = new sbyte[lenght];
        //    for (int i = 0; i < alt.Length; i++)
        //    {
        //        _bitmapZ[i] = CalculateHeightValue(alt[i]);

        //    }

        //    for (int i = 0; i < _mapObjects.Length; i++)
        //    {
        //        _mapObjects[i] = new MapObject();
        //    }
        //    #endregion

        //    _X = x;
        //    _Y = y;

        //    MulDirectory = "";
        //    mapIndex = index;
        //    _stride = _X;
        //    Random = new Random(DateTime.Now.Millisecond);

        //    AutomaticZMode = true;
        //}


        public MapMaker(sbyte[] altitude, AreaColor[] colors, int x, int y, int index)
        {
            var x1 = x + 10;
            var y1 = y + 10;
            var lenght = x1*y1;


            #region Init Arrays

            _mapObjects = new MapObject[lenght];
            _bitmapZ = new sbyte[lenght];
            _bitmapAreaColor = new AreaColor[lenght];


            for (int i = 0; i < altitude.Length; i++)
            {
                _bitmapZ[i] = altitude[i];
                _bitmapAreaColor[i] = colors[i];
            }

            for (int i = 0; i < lenght; i++)
            {
                _mapObjects[i] = new MapObject();
            }

            #endregion //init arrays


            _X = x;
            _Y = y;
            MulDirectory = "";
            mapIndex = index;
            _stride = _X;
        }
        /// <summary>
        /// Class costructor
        /// </summary>
        /// <param name="map">map cached previusly</param>
        /// <param name="alt">map altitude cached</param>
        /// <param name="x">max x of the map</param>
        /// <param name="y">max y of the map</param>
        /// <param name="index">index of the map</param>
        public MapMaker(Color[] map, Color[] alt, int x, int y,int index)
        {
           
            BitmapMap = map;
            BitmapMapZ = alt;
            var x1 = x + 10;
            var y1 = y + 10;
            var lenght = x1*y1;
            #region InitArrays
            //_MapOcc = new int[lenght];
            //_MapOcc.Initialize();
            
            //_MapAlt = new int[lenght];
            //_MapAlt.Initialize();

            //_MapID = new int[x1*y1];
            //_MapID.Initialize();

            //_AddItemMap = new List<Item>[lenght];
            //_AddItemMap.Initialize();
            
            ////_Tmp = new Color[lenght];
            ////_Tmp.Initialize();

            _mapObjects = new MapObject[lenght];

            for (int i = 0; i < _mapObjects.Length; i++)
            {
                _mapObjects[i] = new MapObject();
            }
            #endregion

            _X = x;
            _Y = y;

            MulDirectory = "";
            mapIndex = index;
            _stride = _X - 1;
            Random = new Random(DateTime.Now.Millisecond);

            AutomaticZMode = true;
        }