/// <summary>${mapping_Map_method_onApplyTemplate_D}</summary> protected override void OnApplyTemplate() { base.OnApplyTemplate(); if ((this.rootElement != null) && this.rootElement.Children.Contains(this.Popup)) { this.rootElement.Children.Remove(this.Popup); }//Map变化 this.rootElement = base.GetTemplateChild("RootElement") as Grid; if (this.rootElement == null) { throw new ArgumentException(ExceptionStrings.RootElementIsNull); } this.backgroundWindow = new Grid(); this.backgroundWindow.Background = new SolidColorBrush(Color.FromArgb(0, 0xff, 0xff, 0xff)); this.rootElement.Children.Add(this.backgroundWindow); this.rotateTransform = new RotateTransform() { Angle = this.Angle }; this.transformCanvas = new Canvas() { RenderTransform = this.rotateTransform, RenderTransformOrigin = new Point(0.5, 0.5) }; this.rootElement.Children.Add(this.transformCanvas); this.layerCollectionContainer = new Canvas(); layerCollectionContainer.RenderTransform = new TranslateTransform(); this.transformCanvas.Children.Add(this.layerCollectionContainer); if (base.FlowDirection == FlowDirection.RightToLeft) { this.transformCanvas.HorizontalAlignment = HorizontalAlignment.Right; } this.MapStatus = MapStatus.Still; this.MapManipulator = MapManipulator.None; this.panHelper = new PanAnimation(this); this.panHelper.PanAnimationCompleted += this.panHelper_PanAnimationCompleted; this.panHelper.Panning += this.panHelper_Panning; this.panHelper.PanStarted += panHelper_PanStarted; this.ZoomHelper = new ZoomAnimation(this); this.ZoomHelper.ZoomStarted += ZoomHelper_ZoomStarted; this.ZoomHelper.Zooming += ZoomHelper_Zooming; this.ZoomHelper.ZoomCompleted += ZoomHelper_ZoomCompleted; base.SizeChanged += new SizeChangedEventHandler(this.Map_SizeChanged); BuildMapAction();//在MapActionPart.cs中 ScreenContainer = new Canvas(); rootElement.Children.Add(ScreenContainer); this.rootElement.Children.Add(this.Popup); if ((this.Layers != null) && (this.Layers.Count > 0)) { if (!this.Layers.HasPendingLayers) { this.Layers_LayersInitialized(this.Layers, null); } else { foreach (Layer layer in this.Layers) { if (!layer.IsInitialized) { layer.Initialize(); } } } } }
void ZoomHelper_ZoomCompleted(object sender, ZoomAnimationEventArgs e) { Rectangle2D old = ViewBounds; if (MapManipulator == MapManipulator.Program) { this.MapStatus = MapStatus.ZoomCompleted; } Point2D origin = new Point2D(e.NowCenter.X - currentSize.Width / 2 * targetResolution, e.NowCenter.Y + currentSize.Height / 2 * targetResolution); SetOriginAndResolution(targetResolution, origin, true); Rectangle2D bounds = ViewBounds; this.LoadLayersInView(false, bounds); if (this.MapStatus == MapStatus.ZoomCompleted) { RaiseViewBoundsChanged(); } else { RaiseViewBoundsChanging(new ViewBoundsEventArgs(old, ViewBounds)); } if (MapManipulator == MapManipulator.Program) { this.MapStatus = MapStatus.Still; this.MapManipulator = MapManipulator.None; } else if (MapManipulator == MapManipulator.Device && MapStatus == MapStatus.ZoomCompleted) { MapStatus = MapStatus.Still; MapManipulator = MapManipulator.None; } }
private void MakeGame() { var getfile = this.getfile; var gamedata = new GameDataCsv(); var clientgame = w; ICurrentSeason currentseason = clientgame; gamedata.CurrentSeason = currentseason; var network = w; var mapstorage = clientgame; var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var the3d = new The3d(); the3d.d_GetFile = getfile; the3d.d_Config3d = config3d; the3d.d_ViewportSize = w; w.d_The3d = the3d; var localplayerposition = w; var physics = new CharacterPhysics(); var internetgamefactory = this; ICompression compression = new CompressionGzip(); //IsSinglePlayer ? (ICompression)new CompressionGzip() : new CompressionGzip(); network.d_Compression = compression; network.d_ResetMap = this; if (IsSinglePlayer) { var socket = new SocketDummy() { network = this.dummyNetwork }; network.main = socket; } else { network.main = new SocketNet(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); } var terrainTextures = new TerrainTextures(); terrainTextures.d_GetFile = getfile; terrainTextures.d_The3d = the3d; bool IsMono = Type.GetType("Mono.Runtime") != null; terrainTextures.d_TextureAtlasConverter = new TextureAtlasConverter(); if (IsMono) { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return(new FastBitmapDummy()); }; } else { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return(new FastBitmap()); }; } terrainTextures.Start(); w.d_TerrainTextures = terrainTextures; var blockrenderertorch = new BlockRendererTorch(); blockrenderertorch.d_TerainRenderer = terrainTextures; blockrenderertorch.d_Data = gamedata; //InfiniteMapChunked map = new InfiniteMapChunked();// { generator = new WorldGeneratorDummy() }; var map = w; var terrainchunktesselator = new TerrainChunkTesselator(); terrainchunktesselator.d_Config3d = config3d; terrainchunktesselator.d_Data = gamedata; terrainchunktesselator.d_MapStorage = clientgame; terrainchunktesselator.d_MapStoragePortion = map; terrainchunktesselator.d_MapStorageLight = clientgame; w.d_TerrainChunkTesselator = terrainchunktesselator; var frustumculling = new FrustumCulling() { d_GetCameraMatrix = the3d }; w.d_Batcher = new MeshBatcher() { d_FrustumCulling = frustumculling }; w.d_FrustumCulling = frustumculling; w.BeforeRenderFrame += (a, b) => { frustumculling.CalcFrustumEquations(); }; terrainchunktesselator.d_BlockRendererTorch = blockrenderertorch; terrainchunktesselator.d_TerrainTextures = terrainTextures; //w.d_Map = clientgame.mapforphysics; w.d_Physics = physics; w.d_Clients = clientgame; w.d_Data = gamedata; w.d_DataMonsters = new GameDataMonsters(getfile); w.d_GetFile = getfile; w.d_Config3d = config3d; w.d_MapManipulator = mapManipulator; w.PickDistance = 4.5f; var skysphere = new SkySphere(); skysphere.d_MeshBatcher = new MeshBatcher() { d_FrustumCulling = new FrustumCullingDummy() }; skysphere.d_LocalPlayerPosition = localplayerposition; skysphere.d_The3d = the3d; w.skysphere = skysphere; var textrenderer = new ManicDigger.Renderers.TextRenderer(); w.d_TextRenderer = textrenderer; Inventory inventory = Inventory.Create(); weapon = new WeaponBlockInfo() { d_Data = gamedata, d_Terrain = terrainTextures, d_Viewport = w, d_Map = clientgame, d_Shadows = w, d_Inventory = inventory, d_LocalPlayerPosition = w }; w.d_Weapon = new WeaponRenderer() { d_Info = weapon, d_BlockRendererTorch = blockrenderertorch, d_LocalPlayerPosition = w }; var playerrenderer = new CharacterRendererMonsterCode(); playerrenderer.Load(new List <string>(MyStream.ReadAllLines(getfile.GetFile("player.mdc")))); w.d_CharacterRenderer = playerrenderer; particle = new ParticleEffectBlockBreak() { d_Data = gamedata, d_Map = clientgame, d_Terrain = terrainTextures }; w.particleEffectBlockBreak = particle; w.ENABLE_FINITEINVENTORY = false; w.d_Shadows = w; clientgame.d_Data = gamedata; clientgame.d_CraftingTableTool = new CraftingTableTool() { d_Map = mapstorage }; clientgame.d_Audio = audio; clientgame.d_RailMapUtil = new RailMapUtil() { d_Data = gamedata, d_MapStorage = clientgame }; clientgame.d_MinecartRenderer = new MinecartRenderer() { d_GetFile = getfile, d_The3d = the3d }; clientgame.d_TerrainTextures = terrainTextures; clientgame.d_GetFile = getfile; var craftingrecipes = new CraftingRecipes(); craftingrecipes.data = gamedata; w.d_CraftingRecipes = craftingrecipes; network.d_CraftingRecipes = craftingrecipes; w.Reset(10 * 1000, 10 * 1000, 128); clientgame.d_Map = map; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.d_Exit = exit; playerskindownloader.d_The3d = the3d; playerskindownloader.skinserver = "http://fragmer.net/md/skins/"; w.playerskindownloader = playerskindownloader; w.d_FpsHistoryGraphRenderer = new HudFpsHistoryGraphRenderer() { d_Draw = the3d, d_ViewportSize = w }; w.d_Screenshot = new Screenshot() { d_GameWindow = maingamewindow }; w.d_FrustumCulling = frustumculling; physics.d_Map = clientgame.mapforphysics; physics.d_Data = gamedata; audio.d_GetFile = getfile; audio.d_GameExit = exit; this.map = map; the3d.d_Terrain = terrainTextures; the3d.d_TextRenderer = textrenderer; w.d_CurrentShadows = this; var sunmoonrenderer = new SunMoonRenderer() { d_Draw2d = the3d, d_LocalPlayerPosition = w, d_GetFile = getfile, d_The3d = the3d }; w.d_SunMoonRenderer = sunmoonrenderer; clientgame.d_SunMoonRenderer = sunmoonrenderer; this.heightmap = new InfiniteMapChunked2d() { d_Map = map }; heightmap.Restart(); network.d_Heightmap = heightmap; this.light = new InfiniteMapChunkedSimple() { d_Map = map }; light.Restart(); this.terrainchunktesselator = terrainchunktesselator; w.d_TerrainChunkTesselator = terrainchunktesselator; terrainchunktesselator.d_Shadows = w; if (fullshadows) { UseShadowsFull(); } else { UseShadowsSimple(); } w.d_HudChat = new ManicDigger.Gui.HudChat() { d_Draw2d = the3d, d_ViewportSize = w }; var dataItems = new GameDataItemsBlocks() { d_Data = gamedata }; var inventoryController = clientgame; var inventoryUtil = new InventoryUtil(); var hudInventory = new HudInventory(); hudInventory.dataItems = dataItems; hudInventory.inventory = inventory; hudInventory.inventoryUtil = inventoryUtil; hudInventory.controller = inventoryController; hudInventory.viewport_size = w; hudInventory.mouse_current = w; hudInventory.the3d = the3d; hudInventory.getfile = getfile; hudInventory.ActiveMaterial = w; hudInventory.viewport3d = w; w.d_Inventory = inventory; w.d_InventoryController = inventoryController; w.d_InventoryUtil = inventoryUtil; inventoryUtil.d_Inventory = inventory; inventoryUtil.d_Items = dataItems; clientgame.d_Inventory = inventory; w.d_HudInventory = hudInventory; if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, w, the3d, exit, localplayerposition, physics, internetgamefactory, blockrenderertorch, playerrenderer, map, terrainchunktesselator); } }