void Start() { mesh = GetComponent <MeshFilter>().mesh; originalVertices = mesh.vertices; density = manager.DensityVelocityValue().density; v_p = manager.DensityVelocityValue().v_p / scale; v_s = manager.DensityVelocityValue().v_s / scale; A = (float)(Mathf.Pow(10, (float)(manager.Magnitude(Target.T_GRASSLAND) - 2.56 * (Mathf.Log10(4)) + 1.67)) / scale); }
void Start() { mesh = GetComponent <MeshFilter>().mesh; mats = new Material[] { Resources.Load("DrySands/DrySands", typeof(Material)) as Material, Resources.Load("WetSands/WetSands", typeof(Material)) as Material, Resources.Load("Shale/Shale", typeof(Material)) as Material, Resources.Load("Limestone/Limestone", typeof(Material)) as Material, Resources.Load("Granite/Granite", typeof(Material)) as Material, Resources.Load("Basalt/Basalt", typeof(Material)) as Material, }; mat = mats[0]; originalVertices = mesh.vertices; density = manager.DensityVelocityValue().density; v_p = manager.DensityVelocityValue().v_p / scale; v_s = manager.DensityVelocityValue().v_s / scale; A = (float)(Mathf.Pow(10, (float)(manager.Magnitude(Target.T_2D) - 2.56 * (Mathf.Log10(4)) + 1.67)) / scale); }