public override string ToString() { return($"Tank {TankName}: " + $"Ammunition - {Ammunition.ToString()}, " + $"Armor - {Armor.ToString()}, " + $"Maneuverability - {Maneuverability.ToString()}"); }
public void Start() { rb = GetComponent <Rigidbody>(); GameManager.navesList.Add(this); inputManager = GetComponent <InputManager>(); stats = GetComponent <Stats>(); controller = GetComponent <NaveController>(); maneuverability = GetComponent <Maneuverability>(); AsignarCombustibleInicial(); }
private void NewEngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability) { this.iD = ID; this.name = Name; this.hardwareCode = HardwareCode; this.hardwareClass = HardwareClass; this.portrait = Portrait; this.baseCost = BaseCost; this.forwardThrust = ForwardThrust; this.maneuverability = Maneuverability; }
public EngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability) { NewEngineDataObject(ID, Name, HardwareCode, HardwareClass, Portrait, BaseCost, ForwardThrust, Maneuverability); }
public EngineDataObject(int ID, string Name, string HardwareCode, int HardwareClass, string Portrait, long BaseCost, float ForwardThrust, Maneuverability Maneuverability) { NewEngineDataObject(ID,Name,HardwareCode,HardwareClass,Portrait,BaseCost, ForwardThrust, Maneuverability); }