public void Change(float val)
    {
        var scrollbar = GetComponent <Scrollbar>();

        MainStateEvent.Push(MainStateEventId.SCROLLBAR, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
Exemple #2
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 public void PushDown()
 {
     MainStateEvent.Push(MainStateEventId.BUTTON, HierarchyUtility.GetAbsoluteNodePath(gameObject));
 }
Exemple #3
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    public void Change(float val)
    {
        var slider = GetComponent <Slider>();

        MainStateEvent.Push(MainStateEventId.SLIDER, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
Exemple #4
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 public void PushDown()
 {
     MainStateEvent.Push(MainStateEventId.BUTTON, name);
 }
    public void Change(Vector2 val)
    {
        var scrollrect = GetComponent <ScrollRect>();

        MainStateEvent.Push(MainStateEventId.SCROLLVIEW, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
    public void Change(string val)
    {
        var inputfield = GetComponent <InputField>();

        MainStateEvent.Push(MainStateEventId.INPUTFIELD_CHANGE, HierarchyUtility.GetAbsoluteNodePath(gameObject), val);
    }
Exemple #7
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    public void PushDown(bool b)
    {
        var toggle = GetComponent <Toggle>();

        MainStateEvent.Push(MainStateEventId.TOGGLE, HierarchyUtility.GetAbsoluteNodePath(gameObject), b);
    }