private void onNewResult(DrawableHitObject obj, JudgementResult result)
        {
            if (!(obj is DrawableDrumRollTick))
                return;

            if (result.Type > HitResult.Miss)
                rollingHits++;
            else
                rollingHits--;

            rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);

            Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
            MainPiece.FadeAccent(newColour, 100);
        }
Exemple #2
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        private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
        {
            if (judgement.Result > HitResult.Miss)
            {
                rollingHits++;
            }
            else
            {
                rollingHits--;
            }

            rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);

            Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);

            MainPiece.FadeAccent(newAccent, 100);
        }
        private void onTickJudgement(DrawableHitObject obj, Judgement judgement)
        {
            if (judgement.Result > HitResult.Miss)
            {
                rollingHits++;
            }
            else
            {
                rollingHits--;
            }

            rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);

            Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);

            MainPiece.FadeAccent(newColour, 100);
        }