public void SetPart(MSBS.Part.Collision part) { setBasePart(part); Unk1 = gameObject.AddComponent <MSBSUnkStruct1Part>(); Unk1.setStruct(part.Unk1); Unk2 = gameObject.AddComponent <MSBSUnkStruct2Part>(); Unk2.setStruct(part.Unk2); Unk5 = gameObject.AddComponent <MSBSUnkStruct5Part>(); Unk5.setStruct(part.Unk5); HitFilterID = part.HitFilterID; SoundSpaceType = part.SoundSpaceType; ReflectPlaneHeight = part.ReflectPlaneHeight; MapNameID = part.MapNameID; DisableStart = part.DisableStart; UnkT17 = part.UnkT17; DisableBonfireEntityID = part.DisableBonfireEntityID; UnkT24 = part.UnkT24; UnkT25 = part.UnkT25; UnkT26 = part.UnkT26; MapVisibility = part.MapVisibility; PlayRegionID = part.PlayRegionID; LockCamParamID = part.LockCamParamID; UnkT3C = part.UnkT3C; UnkT40 = part.UnkT40; UnkT44 = part.UnkT44; UnkT48 = part.UnkT48; UnkT4C = part.UnkT4C; UnkT50 = part.UnkT50; UnkT54 = part.UnkT54; Unk3C = part.Unk6.Unk3C; Unk40 = part.Unk6.Unk40; }
public void SetPart(MSBS.Part.MapPiece part) { setBasePart(part); Unk1 = gameObject.AddComponent <MSBSUnkStruct1Part>(); Unk1.setStruct(part.Unk1); Gparam = gameObject.AddComponent <MSBSGParamConfig>(); Gparam.setStruct(part.Gparam); Unk00 = part.Unk7.Unk00; Unk04 = part.Unk7.Unk04; Unk08 = part.Unk7.Unk08; Unk0C = part.Unk7.Unk0C; Unk10 = part.Unk7.Unk10; Unk14 = part.Unk7.Unk14; }
public void SetPart(MSBS.Part.Enemy part) { base.SetPart(part); Unk1 = gameObject.AddComponent <MSBSUnkStruct1Part>(); Unk1.setStruct(part.Unk1); }