public override void OnRebuild(VoidPtr address, int length, bool force) { if (Model._isImport || _forceRebuild) { MDL0VertexData *header = (MDL0VertexData *)address; header->_dataLen = length; header->_dataOffset = 0x40; header->_index = _entryIndex; header->_isXYZ = _enc._hasZ ? 1 : 0; header->_type = (int)_enc._type; header->_divisor = (byte)_enc._scale; header->_entryStride = (byte)_enc._dstStride; header->_numVertices = (short)_enc._srcCount; header->_eMin = _enc._min; header->_eMax = _enc._max; header->_pad1 = header->_pad2 = 0; //Write data _enc.Write(Vertices, (byte *)address + 0x40); _enc.Dispose(); _enc = null; _forceRebuild = false; } else { base.OnRebuild(address, length, force); } }
protected internal override void PostProcess(VoidPtr mdlAddress, VoidPtr dataAddress, StringTable stringTable) { MDL0VertexData *header = (MDL0VertexData *)dataAddress; header->_mdl0Offset = (int)mdlAddress - (int)dataAddress; header->_stringOffset = (int)stringTable[Name] + 4 - (int)dataAddress; header->_index = Index; }
public static Vector3[] ExtractVertices(MDL0VertexData *vertices) { if (vertices != null) { return(ExtractVertices(vertices->Data, vertices->_numVertices, vertices->_isXYZ != 0, vertices->Type, 1 << vertices->_divisor)); } return(null); }
protected override bool OnInitialize() { MDL0VertexData *header = Header; base.OnInitialize(); SetSizeInternal(header->_dataLen); if ((_name == null) && (Header->_stringOffset != 0)) { _name = Header->ResourceString; } return(false); }
public static UnsafeBuffer Decode(MDL0VertexData *header) { int count = header->_numVertices; float scale = VQuant.DeQuantTable[header->_divisor]; int type = ((header->_isXYZ == 0) ? (int)ElementCodec.CodecType.XY : (int)ElementCodec.CodecType.XYZ) + (int)header->_type; ElementDecoder decoder = ElementCodec.Decoders[type]; UnsafeBuffer buffer = new UnsafeBuffer(count * 12); byte *pIn = (byte *)header->Data, pOut = (byte *)buffer.Address; for (int i = 0; i < count; i++) { decoder(ref pIn, ref pOut, scale); } return(buffer); }
protected internal override void OnRebuild(VoidPtr address, int length, bool force) { //Write header MDL0VertexData *header = (MDL0VertexData *)address; header->_dataLen = length; header->_dataOffset = 0x40; header->_index = _entryIndex; header->_isXYZ = _enc._hasZ ? 1 : 0; header->_type = (int)_enc._type; header->_divisor = (byte)_enc._scale; header->_entryStride = (byte)_enc._dstStride; header->_numVertices = (short)_enc._srcCount; header->_eMin = _enc._min; header->_eMax = _enc._max; header->_pad1 = header->_pad2 = 0; //Write data _enc.Write(Vertices, (byte *)address + 0x40); _enc.Dispose(); _enc = null; }
//Write assets will only be used for model imports. private static void WriteAssets(Collada form, ModelLinker linker, ref byte *pData) { int index; MDL0Node model = linker.Model; if (linker._vertices != null && linker._vertices.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Vertices)); model._vertGroup._parent = model; index = 0; foreach (VertexCodec c in linker._vertices) { MDL0VertexNode node = new MDL0VertexNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode != null) { node._name += "_" + ((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode._name; } if (form != null) { form.Say("Writing Vertices - " + node.Name); } MDL0VertexData *header = (MDL0VertexData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index++; header->_isXYZ = c._hasZ ? 1 : 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (ushort)c._dstCount; header->_eMin = c._min; header->_eMax = c._max; header->_pad1 = header->_pad2 = 0; c.Write(pData + 0x40); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._vertGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._normals != null && linker._normals.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Normals)); model._normGroup._parent = model; index = 0; foreach (VertexCodec c in linker._normals) { MDL0NormalNode node = new MDL0NormalNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode != null) { node._name += "_" + ((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode._name; } if (form != null) { form.Say("Writing Normals - " + node.Name); } MDL0NormalData *header = (MDL0NormalData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index++; header->_isNBT = 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (ushort)c._dstCount; c.Write(pData + 0x20); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._normGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._colors != null && linker._colors.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.Colors)); model._colorGroup._parent = model; index = 0; foreach (ColorCodec c in linker._colors) { MDL0ColorNode node = new MDL0ColorNode(); node._name = model.Name + "_" + model._objList[index]._name; if (((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode != null) { node._name += "_" + ((MDL0ObjectNode)model._objList[index])._drawCalls[0].MaterialNode._name; } if (form != null) { form.Say("Writing Colors - " + node.Name); } MDL0ColorData *header = (MDL0ColorData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index++; header->_isRGBA = c._hasAlpha ? 1 : 0; header->_format = (int)c._outType; header->_entryStride = (byte)c._dstStride; header->_pad = 0; header->_numEntries = (ushort)c._dstCount; c.Write(pData + 0x20); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._colorGroup.AddChild(node, false); pData += header->_dataLen; } } if (linker._uvs != null && linker._uvs.Count != 0) { model.LinkGroup(new MDL0GroupNode(MDLResourceType.UVs)); model._uvGroup._parent = model; index = 0; foreach (VertexCodec c in linker._uvs) { MDL0UVNode node = new MDL0UVNode() { _name = "#" + index }; if (form != null) { form.Say("Writing UVs - " + node.Name); } MDL0UVData *header = (MDL0UVData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index++; header->_format = (int)c._type; header->_divisor = (byte)c._scale; header->_isST = 1; header->_entryStride = (byte)c._dstStride; header->_numEntries = (ushort)c._dstCount; header->_min = (Vector2)c._min; header->_max = (Vector2)c._max; header->_pad1 = header->_pad2 = header->_pad3 = header->_pad4 = 0; c.Write(pData + 0x40); node._replSrc = node._replUncompSrc = new DataSource(header, header->_dataLen); model._uvGroup.AddChild(node, false); pData += header->_dataLen; } } //Clean groups if (model._vertList != null && model._vertList.Count > 0) { model._children.Add(model._vertGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._vertGroup.Name)] = model._vertGroup; } else { model.UnlinkGroup(model._vertGroup); } if (model._normList != null && model._normList.Count > 0) { model._children.Add(model._normGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._normGroup.Name)] = model._normGroup; } else { model.UnlinkGroup(model._normGroup); } if (model._uvList != null && model._uvList.Count > 0) { model._children.Add(model._uvGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._uvGroup.Name)] = model._uvGroup; } else { model.UnlinkGroup(model._uvGroup); } if (model._colorList != null && model._colorList.Count > 0) { model._children.Add(model._colorGroup); linker.Groups[(int)(MDLResourceType)Enum.Parse(typeof(MDLResourceType), model._colorGroup.Name)] = model._colorGroup; } else { model.UnlinkGroup(model._colorGroup); } //Link sets if (model._objList != null) { foreach (MDL0ObjectNode poly in model._objList) { if (poly._elementIndices[0] != -1 && model._vertList != null && model._vertList.Count > poly._elementIndices[0]) { poly._vertexNode = (MDL0VertexNode)model._vertGroup._children[poly._elementIndices[0]]; } if (poly._elementIndices[1] != -1 && model._normList != null && model._normList.Count > poly._elementIndices[1]) { poly._normalNode = (MDL0NormalNode)model._normGroup._children[poly._elementIndices[1]]; } for (int i = 2; i < 4; i++) { if (poly._elementIndices[i] != -1 && model._colorList != null && model._colorList.Count > poly._elementIndices[i]) { poly._colorSet[i - 2] = (MDL0ColorNode)model._colorGroup._children[poly._elementIndices[i]]; } } for (int i = 4; i < 12; i++) { if (poly._elementIndices[i] != -1 && model._uvList != null && model._uvList.Count > poly._elementIndices[i]) { poly._uvSet[i - 4] = (MDL0UVNode)model._uvGroup._children[poly._elementIndices[i]]; } } } } }
private static void WriteAssets(ModelLinker linker, ref byte *pGroup, ref byte *pData) { ResourceGroup *group; ResourceEntry *entry; int index; if (linker._vertices != null) { linker.Vertices = group = (ResourceGroup *)pGroup; *group = new ResourceGroup(linker._vertices.Count); entry = &group->_first + 1; index = 0; foreach (VertexCodec c in linker._vertices) { (entry++)->_dataOffset = (int)(pData - pGroup); MDL0VertexData *header = (MDL0VertexData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index; header->_isXYZ = c._hasZ ? 1 : 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (short)c._dstCount; header->_eMin = c._min; header->_eMax = c._max; header->_pad1 = header->_pad2 = 0; c.Write(pData + 0x40); pData += header->_dataLen; } pGroup += group->_totalSize; } if (linker._normals != null) { linker.Normals = group = (ResourceGroup *)pGroup; *group = new ResourceGroup(linker._normals.Count); entry = &group->_first + 1; index = 0; foreach (VertexCodec c in linker._normals) { (entry++)->_dataOffset = (int)(pData - pGroup); MDL0NormalData *header = (MDL0NormalData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index; header->_isNBT = 0; header->_type = (int)c._type; header->_divisor = (byte)c._scale; header->_entryStride = (byte)c._dstStride; header->_numVertices = (ushort)c._dstCount; c.Write(pData + 0x20); pData += header->_dataLen; } pGroup += group->_totalSize; } if (linker._colors != null) { linker.Colors = group = (ResourceGroup *)pGroup; *group = new ResourceGroup(linker._colors.Count); entry = &group->_first + 1; index = 0; foreach (ColorCodec c in linker._colors) { (entry++)->_dataOffset = (int)(pData - pGroup); MDL0ColorData *header = (MDL0ColorData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x20; header->_dataOffset = 0x20; header->_index = index; header->_isRGBA = c._hasAlpha ? 1 : 0; header->_format = (int)c._outType; header->_entryStride = (byte)c._dstStride; header->_scale = 0; header->_numEntries = (ushort)c._dstCount; c.Write(pData + 0x20); pData += header->_dataLen; } pGroup += group->_totalSize; } if (linker._uvs != null) { linker.UVs = group = (ResourceGroup *)pGroup; *group = new ResourceGroup(linker._uvs.Count); entry = &group->_first + 1; index = 0; foreach (VertexCodec c in linker._uvs) { (entry++)->_dataOffset = (int)(pData - pGroup); MDL0UVData *header = (MDL0UVData *)pData; header->_dataLen = c._dataLen.Align(0x20) + 0x40; header->_dataOffset = 0x40; header->_index = index; header->_format = (int)c._type; header->_divisor = (byte)c._scale; header->_isST = 1; header->_entryStride = (byte)c._dstStride; header->_numEntries = (ushort)c._dstCount; header->_min = (Vector2)c._min; header->_max = (Vector2)c._max; header->_pad1 = header->_pad2 = header->_pad3 = header->_pad4 = 0; c.Write(pData + 0x40); pData += header->_dataLen; } pGroup += group->_totalSize; } }