private void OnMoveError(LogChallengeEventResponse response) { print(response.Errors.JSON.ToString()); }
private void CheckConnectionResponse(LogChallengeEventResponse message) { Debug.Log("Check Connection Response: " + message); }
private void OnMoveSuccess(LogChallengeEventResponse response) { print(response.JSONString); }
private void OnChallengeGameLostSuccess(LogChallengeEventResponse response) { Debug.Log("Challenge Game Lost Success"); }
private void OnChallengeGameLostError(LogChallengeEventResponse response) { Debug.Log("Challenge Game Lost Error: " + response.Errors.JSON.ToString()); }
private void OnSetStartingPlayerError(LogChallengeEventResponse response) { }
private void OnSetStartingPlayerSuccess(LogChallengeEventResponse response) { }
private void sendDisconnectResponse(LogChallengeEventResponse message) { }
void OnMoveError(LogChallengeEventResponse response) { Debug.LogError(response.Errors.JSON.ToString()); }
void OnMoveSuccess(LogChallengeEventResponse response) { }