// Use this for initialization void Start() { if (lockedAnimals.Count() == 0) { gameObject.SetActive(false); } }
// Use this for initialization void Start() { clicksPerAd = lockedAnimals.Count() * 2; options = new ShowOptions { resultCallback = HandleShowResult }; }
private void Start() { if (lockedAnimals.Count() == 0) { LockedAnimals lockedAnimals = GetComponent <LockedAnimals>(); if (lockedAnimals != null) { lockedAnimals.enabled = false; } PopulateLockedAnimals populateLockedAnimals = GetComponent <PopulateLockedAnimals>(); if (populateLockedAnimals != null) { populateLockedAnimals.enabled = false; } MakeLockedAnimalsUnavailable makeLockedAnimalsUnavailable = GetComponent <MakeLockedAnimalsUnavailable>(); if (makeLockedAnimalsUnavailable != null) { makeLockedAnimalsUnavailable.enabled = false; } MakeLockedAnimalsUninteractable makeLockedAnimalsUninteractable = GetComponent <MakeLockedAnimalsUninteractable>(); if (makeLockedAnimalsUninteractable != null) { makeLockedAnimalsUninteractable.enabled = false; } UnlockLockedAnimalsWhen unlockLockedAnimalsWhen = GetComponent <UnlockLockedAnimalsWhen>(); if (unlockLockedAnimalsWhen != null) { unlockLockedAnimalsWhen.enabled = false; } } enabled = false; }