void FlickerScene() { // Start flickering the HUD if (!e_flickStartCall) { Debug.Log("Flicker start"); flickManagerRef.startAllFlicker(); // start flicker for HUD pcFlickerRef.beginFlicker(); // start flicker for PC object locationDataRef.NewFile(); CarMoveRef.MoveCar(); e_flickStartCall = true; } // Generates the sub-trials of search arrays timer += Time.deltaTime; if (!e_trialCall) { // Sub-trial #1 if (!subTrial1 && timer >= 0) { Debug.Log("subt1 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[0]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], -135); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation1 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 1; subTrial1 = true; } // Sub-trial #2 if (!subTrial2 && timer >= subtrialTime) { Debug.Log("subt2 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[1]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], -80); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation2 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 2; subTrial2 = true; } // Sub-trial #3 if (!subTrial3 && timer >= subtrialTime * 2) { Debug.Log("subt3 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[2]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], -15); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation3 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 3; subTrial3 = true; } // Sub-trial #4 if (!subTrial4 && timer >= subtrialTime * 3) { Debug.Log("subt4 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[3]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], 60); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation4 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 4; subTrial4 = true; } // Sub-trial #5 if (!subTrial5 && timer >= subtrialTime * 4) { Debug.Log("subt5 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[4]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], 90); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation5 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 5; subTrial5 = true; } // Sub-trial #6 if (!subTrial6 && timer >= subtrialTime * 5) { Debug.Log("subt6 start"); DestroyClones(); // destroys previous cubes trialSpawnRef.waypointtag = waypointNames[5]; trialSpawnRef.spawnShapes(); // generate search array RotateClones(waypointNames[0], 135); // hard coded y-axis rotation* if (trialSpawnRef.targetSignal == 0) // add to target counter for response correct later { targetCounter++; } targetLocation6 = trialSpawnRef.targetWaypointName; // store temp target value (if present) locationDataRef.writeData(); marker = 6; subTrial6 = true; } } // When full trial time is reached, end the trial if (timer >= (subtrialTime * 6)) { Debug.Log("Flicker stop"); flickManagerRef.stopAllFlicker(); // turns off the HUD flicker pcFlickerRef.stopFlicker(); // turns off the PC object flicker timer = 0f; // Reset the timer for the next experiment phase flickerDone = true; // Sets the flickerDone flag to true } }