public void OnBtnExitUp() { LoadingUIView.Open(false); BattlePassUIView.Instance.Show(false); if (this.exitCallback != null) { this.exitCallback.Invoke(); } }
protected void OnClickBtnExit(GameObject sender) { this.Show(false); LoadingUIView.Open(false); if (this.BtnExitAction != null) { this.BtnExitAction.Invoke(); } }
private void OnClickExitBtn(GameObject go) { LoadingUIView.Open(false); this.Show(false); if (this.ExitCallback != null) { this.ExitCallback.Invoke(); } }
private void Awake() { LoadingUIView.m_instance = this; base.AwakeBase(BindingContext.BindingContextMode.MonoBinding, false); this.m_Bg = base.FindTransform("RawImage").GetComponent <RawImage>(); this.m_spProgressBg = base.FindTransform("Slider").GetComponent <Slider>(); this.m_lblProgressText = base.FindTransform("ProgressText").GetComponent <Text>(); this.m_lblTipsDescText = base.FindTransform("TipsDesc").GetComponent <Text>(); this.mGoPrompt = base.FindTransform("PromptDesc").get_gameObject(); this.Point1 = base.FindTransform("point1"); }
public void OnStartLoad(int sceneID, List <MapObjInfo> otherObjs) { if (this.action_allResource_loaded_timer_id > 0u) { TimerHeap.DelTimer(this.action_allResource_loaded_timer_id); this.action_allResource_loaded_timer_id = 0u; } SoundManager.Instance.StopBGM(null); EntityWorld.Instance.ClearAllMapObjects(); NPCManager.Instance.ClearAllNPCs(); EventDispatcher.Broadcast <int, int>(SceneManagerEvent.UnloadScene, MySceneManager.Instance.CurSceneID, sceneID); if (!this.IsWorldMapSwitch(sceneID)) { if (InstanceManager.CurrentInstanceType == InstanceType.Arena) { UIManagerControl.Instance.HideAllExcept(new string[] { "LoadingUI", "PVPVSUI" }); } else { UIManagerControl.Instance.HideAllExcept(new string[] { "LoadingUI" }); } LoadingUIView.Open(false); this.isCurrentHasLoading = true; this.TrulyStartLoad(sceneID, otherObjs); } else { this.isCurrentHasLoading = false; FXSpineManager.Instance.ShowBattleStart1(sceneID, delegate { AssetLoader.UnloadUnusedAssets(delegate { this.TrulyStartLoad(sceneID, otherObjs); }); }); } }
public override void SetCommonLogic() { if (EntityWorld.Instance.EntSelf == null) { return; } bool flag = false; if (!this.HasEnteredCityBefore) { this.HasEnteredCityBefore = true; EventDispatcher.Broadcast("ReTriggerTaskOfLogin"); if (Application.get_isMobilePlatform() && EntityWorld.Instance.EntSelf.Lv == 1) { flag = true; } } Action action = delegate { FXSpineManager.Instance.ShowBattleStart2(delegate { LoadingUIView.Close(); TownUI.IsOpenAnimationOn = true; this.ShowTownUI(); if (EntityWorld.Instance.EntSelf.IsNavigating) { EventDispatcher.Broadcast(EventNames.BeginNav); } MySceneManager.Instance.PlayBGM(); EventDispatcher.BroadcastAsync(CityManagerEvent.EnteredCity); }); }; if (flag) { ClientApp.Instance.PlayCGMovie(action); } else { action.Invoke(); } }
protected override void OnEnable() { base.get_transform().SetAsLastSibling(); this.PlaySpine(); LoadingUIView.SetProgress(0f); this.RandomTips(); if (LoadingUIView.IsFromLogin) { ResourceManager.SetTexture(this.m_Bg, "load_login"); } else { this.RandomBG(); } this.CheckIsOpenWithPVPBattle(); this.mGoPrompt.SetActive(LoadingUIView.IsShowPrompt); this.m_lblTipsDescText.get_gameObject().SetActive(!LoadingUIView.IsShowPrompt); GuideManager.Instance.out_system_lock = true; GuideUIView.IsDownOn = false; }
private void OnEnable() { LoadingUIView.Close(); UIManagerControl.Instance.OpenUI("SelectRoleUI", UINodesManager.NormalUIRoot, true, UIType.NonPush); }
private void SetLoadingPercentage(float percent) { LoadingUIView.SetProgressInSmooth(percent); }