Exemple #1
0
    // This will take out player health when player touches the spk
    void OnTriggerStay2D(Collider2D other)
    {
        LinkController controller = other.GetComponent <LinkController>();

        if (controller != null)
        {
            controller.changeHealth(-1);
        }
    }
Exemple #2
0
    // This function damages the player if the player and enemy collide and damages the enemy if the enemy
    // and a projectile collide.
    // Code in this sectionm was taken from https://learn.unity.com/tutorial/world-interactions-damage-zones-and-enemies?courseId=5c5c1e08edbc2a5465c7ec01&projectId=5c6166dbedbc2a0021b1bc7c
    void OnCollisionEnter2D(Collision2D other)
    {
        LinkController player     = other.gameObject.GetComponent <LinkController>();
        Projectile     projectile = other.gameObject.GetComponent <Projectile>();

        if (player != null)
        {
            player.changeHealth(-1);
        }
        if (projectile != null)
        {
            health -= 1;
            if (health == 0)
            {
                Destroy(gameObject);                    // Destroys the instance if they run out of health.
            }
        }
    }