private void DrawAxisTests(Context ctx, Rectangle bounds) { Rectangle boundingBox; Point tl = Point.Zero; Point br = Point.Zero;; tl.X = bounds.Left + 30; tl.Y = bounds.Top + 10; br.X = tl.X; br.Y = bounds.Bottom - 100; LinearAxis a = new LinearAxis(0, 10); a.Draw(ctx, tl, br, out boundingBox); a.Reversed = true; a.Draw(ctx, new Point(60, 10), new Point(60, 200), out boundingBox); a.SmallTickSize = 0; a.Draw(ctx, new Point(90, 10), new Point(90, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw(ctx, new Point(120, 10), new Point(120, 200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw(ctx, new Point(150, 10), new Point(150, 200), out boundingBox); a.LineColor = Colors.DarkBlue; a.Draw(ctx, new Point(180, 10), new Point(180, 200), out boundingBox); a.TickTextColor = Colors.DarkBlue; a.Draw(ctx, new Point(210, 10), new Point(210, 200), out boundingBox); a.TickTextColor = Colors.Black; a.Draw(ctx, new Point(240, 10), new Point(300, 200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw(ctx, new Point(330, 10), new Point(330, 200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw(ctx, new Point(380, 10), new Point(380, 200), out boundingBox); // Test for default TicksAngle (+90) on positive X-axis, ie Ticks below X-axis LinearAxis aX = new LinearAxis(0, 10); tl.X = bounds.Left + 30; tl.Y = bounds.Bottom - 60; br.X = bounds.Right - 20; br.Y = bounds.Bottom - 60; aX.Draw(ctx, tl, br, out boundingBox); // Set TicksAngle to -45 anti-clockwise from positive X-axis direction aX.TicksAngle = Math.PI / 4.0; tl.Y += 50; br.Y += 50; aX.Draw(ctx, tl, br, out boundingBox); }
private void DrawAxisTests(Context ctx, Rectangle bounds) { LinearAxis a = new LinearAxis(0, 10); Rectangle boundingBox; a.Draw(ctx, new Point(30, 10), new Point(30, 200), out boundingBox); a.Reversed = true; a.Draw(ctx, new Point(60, 10), new Point(60, 200), out boundingBox); a.SmallTickSize = 0; a.Draw(ctx, new Point(90, 10), new Point(90, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw(ctx, new Point(120, 10), new Point(120, 200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw(ctx, new Point(150, 10), new Point(150, 200), out boundingBox); a.LineColor = Colors.DarkBlue; a.Draw(ctx, new Point(180, 10), new Point(180, 200), out boundingBox); a.TickTextColor = Colors.DarkBlue; a.Draw(ctx, new Point(210, 10), new Point(210, 200), out boundingBox); a.TickTextColor = Colors.Black; a.Draw(ctx, new Point(240, 10), new Point(300, 200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw(ctx, new Point(330, 10), new Point(330, 200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw(ctx, new Point(380, 10), new Point(380, 200), out boundingBox); // Test for default TicksAngle on positive X-axis, ie Ticks below X-axis LinearAxis aX = new LinearAxis(0, 10); aX.Draw(ctx, new Point(30, 240), new Point(380, 240), out boundingBox); // Set TicksAngle to PI/4 anti-clockwise from positive X-axis direction aX.TicksAngle = Math.PI / 4.0; aX.Draw(ctx, new Point(30, 280), new Point(380, 280), out boundingBox); }
private void DrawAxisTests(Context ctx, Rectangle bounds) { LinearAxis a = new LinearAxis (0, 10); Rectangle boundingBox; a.Draw (ctx, new Point (30,10), new Point (30, 200), out boundingBox); a.Reversed = true; a.Draw (ctx, new Point (60,10), new Point (60, 200), out boundingBox); a.SmallTickSize = 0; a.Draw (ctx, new Point(90,10), new Point(90, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw (ctx, new Point(120,10), new Point(120,200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw (ctx, new Point(150,10), new Point(150,200), out boundingBox); a.LineColor = Colors.DarkBlue; a.Draw (ctx, new Point(180,10), new Point(180,200), out boundingBox); a.TickTextColor= Colors.DarkBlue; a.Draw (ctx, new Point(210,10), new Point(210,200), out boundingBox); a.TickTextColor = Colors.Black; a.Draw (ctx, new Point(240,10), new Point(300,200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw (ctx, new Point(330,10), new Point(330,200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw (ctx, new Point(380,10), new Point(380,200), out boundingBox); // Test for default TicksAngle on positive X-axis, ie Ticks below X-axis LinearAxis aX = new LinearAxis (0, 10); aX.Draw (ctx, new Point(30,240), new Point(380, 240), out boundingBox); // Set TicksAngle to PI/4 anti-clockwise from positive X-axis direction aX.TicksAngle = Math.PI / 4.0; aX.Draw (ctx, new Point (30,280), new Point (380, 280), out boundingBox); }
protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); RectI boundingBox; LinearAxis a = new LinearAxis(0, 10); a.Color = Color.White; a.Draw(e.Graphics, new PointI(10, 10), new PointI(10, 200), out boundingBox); a.Reversed = true; a.Draw(e.Graphics, new PointI(40, 10), new PointI(40, 200), out boundingBox); a.SmallTickSize = 0; a.Draw(e.Graphics, new PointI(70, 10), new PointI(70, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw(e.Graphics, new PointI(100, 10), new PointI(100, 200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw(e.Graphics, new PointI(130, 10), new PointI(130, 200), out boundingBox); a.AxisColor = Color.Cyan; a.Draw(e.Graphics, new PointI(160, 10), new PointI(160, 200), out boundingBox); a.TickTextColor = Color.Cyan; a.Draw(e.Graphics, new PointI(190, 10), new PointI(190, 200), out boundingBox); a.TickTextBrush = Brushes.White; a.AxisPen = Pens.White; a.Draw(e.Graphics, new PointI(220, 10), new PointI(280, 200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw(e.Graphics, new PointI(310, 10), new PointI(310, 200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw(e.Graphics, new PointI(360, 10), new PointI(360, 200), out boundingBox); }
private void Tests_Paint(object sender, PaintEventArgs e) { System.Drawing.Rectangle boundingBox; NPlot.LinearAxis a = new LinearAxis(0, 10); a.Draw(e.Graphics, new Point(10, 10), new Point(10, 200), out boundingBox); a.Reversed = true; a.Draw(e.Graphics, new Point(40, 10), new Point(40, 200), out boundingBox); a.SmallTickSize = 0; a.Draw(e.Graphics, new Point(70, 10), new Point(70, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw(e.Graphics, new Point(100, 10), new Point(100, 200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw(e.Graphics, new Point(130, 10), new Point(130, 200), out boundingBox); a.AxisColor = Color.Cyan; a.Draw(e.Graphics, new Point(160, 10), new Point(160, 200), out boundingBox); a.TickTextColor = Color.Cyan; a.Draw(e.Graphics, new Point(190, 10), new Point(190, 200), out boundingBox); a.TickTextBrush = Brushes.Black; a.AxisPen = Pens.Black; a.Draw(e.Graphics, new Point(220, 10), new Point(280, 200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw(e.Graphics, new Point(310, 10), new Point(310, 200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw(e.Graphics, new Point(360, 10), new Point(360, 200), out boundingBox); }
// // The actual Axis tests // private void DrawAxisTests(Graphics g, Rectangle bounds) { Rectangle boundingBox; Point tl = Point.Empty; Point br = Point.Empty; tl.X = bounds.Left + 20; tl.Y = bounds.Top + 10; br.X = bounds.Left + 20; br.Y = bounds.Bottom - 50; NPlot.LinearAxis a = new LinearAxis(0, 10); a.Draw(g, tl, br, out boundingBox); a.Reversed = true; tl.X += 30; br.X += 30; a.Draw(g, tl, br, out boundingBox); a.SmallTickSize = 0; a.Draw(g, new Point(90, 10), new Point(90, 200), out boundingBox); a.LargeTickStep = 2.5; a.Draw(g, new Point(120, 10), new Point(120, 200), out boundingBox); a.NumberOfSmallTicks = 5; a.SmallTickSize = 2; a.Draw(g, new Point(150, 10), new Point(150, 200), out boundingBox); a.AxisColor = Color.Cyan; a.Draw(g, new Point(180, 10), new Point(180, 200), out boundingBox); a.TickTextColor = Color.Cyan; a.Draw(g, new Point(210, 10), new Point(210, 200), out boundingBox); a.TickTextBrush = Brushes.Black; a.AxisPen = Pens.Black; a.Draw(g, new Point(240, 10), new Point(300, 200), out boundingBox); a.WorldMax = 100000; a.WorldMin = -3; a.LargeTickStep = double.NaN; a.Draw(g, new Point(330, 10), new Point(330, 200), out boundingBox); a.NumberFormat = "{0:0.0E+0}"; a.Draw(g, new Point(380, 10), new Point(380, 200), out boundingBox); // Test for default TicksAngle on positive X-axis, ie Ticks below X-axis NPlot.LinearAxis aX = new LinearAxis(0, 10); tl.X = bounds.Left + 90; tl.Y = bounds.Bottom - 150; br.X = bounds.Right - 30; br.Y = bounds.Bottom - 150; aX.Draw(g, tl, br, out boundingBox); // Set TicksAngle to PI/4 anti-clockwise from positive X-axis direction aX.TicksAngle = (float)Math.PI / 4.0f; tl.Y += 40; br.Y += 40; aX.Draw(g, tl, br, out boundingBox); DateTime timeMin = new DateTime(2013, 1, 1, 12, 30, 0); DateTime timeMax = new DateTime(2013, 2, 2, 12, 30, 0); DateTimeAxis dta = new DateTimeAxis(timeMin, timeMax); tl.Y += 30; br.Y += 30; dta.Draw(g, tl, br, out boundingBox); timeMin = new DateTime(2013, 1, 1, 12, 30, 0); timeMax = new DateTime(2013, 1, 1, 12, 59, 30); dta.WorldMin = (double)timeMin.Ticks; dta.WorldMax = (double)timeMax.Ticks; tl.Y += 30; br.Y += 30; dta.Draw(g, tl, br, out boundingBox); }