private void ShootLightning(Enemy enemy, Collider c) { if (currLightning != null) { currLightning.LifeTime = 20f; currLightning.Damage = 1; currLightning.ExplosionKnockback = RigidbodyKnockback; currLightning.Fire(enemy, c); currLightning = null; Type = ~DamageType.LIGHTNING & Type; StartCoroutine(Reload()); } }