public List <Vector3> CreatePositions(LightProbeVolumeType type) { return(type == LightProbeVolumeType.Fixed ? CreatePositionsFixed(transform, Origin, Size, Density) : CreatePositionsFloat(transform, Origin, Size, Density)); }
public List <Vector3> CreatePositions(LightProbeVolumeType type) { return((type != 0) ? CreatePositionsFloat(base.transform, base.Origin, base.Size, Density) : CreatePositionsFixed(base.transform, base.Origin, base.Size, Density)); }