private void Recover() { life--; LifeUpdate.Invoke(life); if (0 < life) { Instantiate(player, new Vector3(0, -4, 0), Quaternion.identity); } else { isDefeat = true; } }
private void OnTriggerEnter2D(Collider2D other) { if (_isStop) { return; } Enemy enemy = other.GetComponent <Enemy>(); if (enemy != null) { Life--; LifeUpdate?.Invoke(Life); } }