public static void OnLoadLevel() { if (Scenes.PreviousScene == Scenes.Types.Result) { LevelPlayground.Resetlevels(); } Scenes.GoToScene(Scenes.Types.Level); }
public static void OnContinueLevel() { LevelPlayground.Resetlevels(); LevelPlayground.SetLevelState(LevelPlayground.LevelState.Unknown); Server.Report(Server.ReportComands.NextLevel); Scenes.GoToScene(Scenes.Types.Level); }