void Start()
    {
        gameController = GameObject.FindWithTag("GameController");

        enemyHealth = 100;

        damage = 0.0f;

        levelScript = gameController.GetComponent <LevelCompleteScript>();
    }
    void Start()
    {
        gameController = GameObject.FindWithTag ("GameController");

        enemyHealth = 100;

        damage = 0.0f;

        levelScript = gameController.GetComponent<LevelCompleteScript>();
    }
    // Use this for initialization
    void Start()
    {
        int moduleCount = (int)LevelCreator.LengthConverter(LevelCreator.LEVEL_LENGTH);
        maxScore = moduleCount * 5000;

        maxZ = (moduleCount * 64) - 32;
        HitList = new List<HitAccuracy>();
        soldierAnim = 0;
        Screen.lockCursor = false;
        music.useGlobal = false;
        started = true;
        screencountdown = 1f;
        PERFECT_RUN = true;
        guin = GetComponent<GUINavigation>();
        guin.maxKeys = 0;
        lcs = GetComponent<LevelCompleteScript>();
        lost = false;
        prescreencountdown = 0f;
        countdown = 0;

        if (ObstacleController.PLAYER != null)
            hm = ObstacleController.PLAYER.GetComponent<HeroMovement>();
    }