public void ScareAll(float minDelay, float maxDelay) { for (int i = 0; i < _thisT.childCount; i++) { if (_thisT.GetChild(i).GetComponent <LandingSpot>() != null) { LandingSpot spot = _thisT.GetChild(i).GetComponent <LandingSpot>(); spot.Invoke("ReleaseFlockChild", Random.Range(minDelay, maxDelay)); } } }
public void ScareAll(float minDelay, float maxDelay) { for (int i = 0; i < this._thisT.childCount; i++) { if (this._thisT.GetChild(i).GetComponent <LandingSpot>() != null) { LandingSpot component = this._thisT.GetChild(i).GetComponent <LandingSpot>(); component.Invoke("ReleaseFlockChild", UnityEngine.Random.Range(minDelay, maxDelay)); } } }