private void EncodeTemperature() { float percentage = temperatureValue / 40f; Vector3 labColor = new Vector3(50, (percentage - 0.5f) * 128, (percentage - 0.5f) * 128); Vector3 rgbColorVector = LabToRGB.Convert(labColor); foreach (Transform child in transform.Find("BorderImages")) { child.GetComponent <Image>().color = new Color(rgbColorVector.x, rgbColorVector.y, rgbColorVector.z); } foreach (Transform child in dropObject.transform) { child.GetComponent <Renderer>().material.color = new Color(rgbColorVector.x, rgbColorVector.y, rgbColorVector.z); } foreach (Transform child in wedgeObject.transform) { child.GetComponent <Renderer>().material.color = new Color(rgbColorVector.x, rgbColorVector.y, rgbColorVector.z); } sphereObject.GetComponent <Renderer>().material.color = new Color(rgbColorVector.x, rgbColorVector.y, rgbColorVector.z); }
private void UpdateArrows() { float leftTotal = 0; int leftFieldOfViewCount = 0, rightFieldOfViewCount = 0; foreach (CollectedImage leftImg in leftImages) { if (InFieldOfView(leftImg.transform.position)) { leftFieldOfViewCount++; } else { leftTotal += leftImg.temperatureValue; } } float rightTotal = 0; foreach (CollectedImage rightImg in rightImages) { if (InFieldOfView(rightImg.transform.position)) { rightFieldOfViewCount++; } else { rightTotal += rightImg.temperatureValue; } } if (leftImages.Count - leftFieldOfViewCount == 0) { leftArrow.SetActive(false); leftStatus.SetActive(false); } else { leftArrow.SetActive(true); leftStatus.SetActive(true); float average = leftTotal / (leftImages.Count - leftFieldOfViewCount); float percentage = average / 40f; Vector3 labColor = new Vector3(50, (percentage - 0.5f) * 128, (percentage - 0.5f) * 128); Vector3 rgbColor = LabToRGB.Convert(labColor); foreach (Transform child in leftArrow.transform) { child.GetComponent <Renderer>().material.color = new Color(rgbColor.x, rgbColor.y, rgbColor.z); } } if (rightImages.Count - rightFieldOfViewCount == 0) { rightArrow.SetActive(false); rightStatus.SetActive(false); } else { rightArrow.SetActive(true); rightStatus.SetActive(true); float average = rightTotal / (rightImages.Count - rightFieldOfViewCount); float percentage = average / 40f; Vector3 labColor = new Vector3(50, (percentage - 0.5f) * 128, (percentage - 0.5f) * 128); Vector3 rgbColor = LabToRGB.Convert(labColor); foreach (Transform child in rightArrow.transform) { child.GetComponent <Renderer>().material.color = new Color(rgbColor.x, rgbColor.y, rgbColor.z); } } leftStatus.transform.Find("StatusText").GetComponent <Text>().text = (leftImages.Count - leftFieldOfViewCount).ToString(); rightStatus.transform.Find("StatusText").GetComponent <Text>().text = (rightImages.Count - rightFieldOfViewCount).ToString(); }