// niin hyvää hermannia public override void ApplyEffect() { base.ApplyEffect(); KB.maxSpeedChange += boostAmount; KB.maxSpeed = KB.maxSpeedChange + KB.defaultMaxSpeed; weaponScript = Kart.GetComponent <Weapon>(); GameObject FIRE = weaponScript.speedBoost; FLAMES = GameObject.Instantiate(FIRE, Kart.transform.position, Quaternion.identity) as GameObject; // KB.speed = KB.maxSpeed; KB.GetComponent <Rigidbody>().velocity = KB.transform.forward * KB.maxSpeed; }