//[SerializeField] //private Vibrate vibrate; void Start() { KagerouCutController.Dog dog = (MicrogameController.instance.getTraits() as KagCutTraits).dog; SpriteRenderer sprite = GetComponent <SpriteRenderer>(); sprite.sprite = dog.sprite; //vibrate = GetComponent<Vibrate>(); }
//private AudioClip _musicClip; public override void onAccessInStage(string microgameId, int difficulty) { base.onAccessInStage(microgameId, difficulty); dog = dogs[Random.Range(0, dogs.Length)]; _randomMusicClip = dog.bgm; }