Exemple #1
0
    public IEnumerator Load(int numberOfFrames, float timeScale = 0)
    {
        loadingCount++;
        var oldFixedTime = Time.fixedDeltaTime;

        Time.fixedDeltaTime = 9;
        //Need to wait while the base level is prepared, it takes 2 frames
        while (numberOfFrames-- > 0)
        {
            yield return(new WaitForEndOfFrame());
        }
        if (LevelSerializer.ShouldCollect && timeScale == 0)
        {
            GC.Collect();
        }

        LevelSerializer.RaiseProgress("Initializing", 0);
        if (Data.rootObject != null)
        {
            Debug.Log(Data.StoredObjectNames.Any(sn => sn.Name == Data.rootObject) ? "Located " + Data.rootObject : "Not found " + Data.rootObject);
        }
        //Check if we should be deleting missing items
        if (!DontDelete)
        {
            //First step is to remove any items that should not exist according to the saved scene
            foreach (var go in
                     UniqueIdentifier.AllIdentifiers.Where(n => Data.StoredObjectNames.All(sn => sn.Name != n.Id)).ToList())
            {
                try
                {
                    var cancel = false;
                    OnDestroyObject(go.gameObject, ref cancel);
                    if (!cancel)
                    {
                        Destroy(go.gameObject);
                    }
                }
                catch (Exception e)
                {
                    Radical.LogWarning("Problem destroying object " + go.name + " " + e.ToString());
                }
            }
        }

        var flaggedObjects = new List <UniqueIdentifier>();

        LevelSerializer.RaiseProgress("Initializing", 0.25f);

        var position = new Vector3(0, 2000, 2000);

        //Next we need to instantiate any items that are needed by the stored scene
        foreach (var sto in
                 Data.StoredObjectNames.Where(c => UniqueIdentifier.GetByName(c.Name) == null))
        {
            try
            {
                if (sto.createEmptyObject || sto.ClassId == null || !LevelSerializer.AllPrefabs.ContainsKey(sto.ClassId))
                {
                    sto.GameObject = new GameObject("CreatedObject");
                    sto.GameObject.transform.position = position;
                    var emptyObjectMarker = sto.GameObject.AddComponent <EmptyObjectIdentifier>();
                    sto.GameObject.AddComponent <StoreMaterials>();
                    sto.GameObject.AddComponent <StoreMesh>();
                    emptyObjectMarker.IsDeserializing = true;
                    emptyObjectMarker.Id = sto.Name;
                    if (emptyObjectMarker.Id == Data.rootObject)
                    {
                        Debug.Log("Set the root object on an empty");
                    }
                    flaggedObjects.Add(emptyObjectMarker);
                }
                else
                {
                    var pf     = LevelSerializer.AllPrefabs[sto.ClassId];
                    var cancel = false;
                    CreateGameObject(pf, ref cancel);
                    if (cancel)
                    {
                        Debug.LogWarning("Cancelled");
                        continue;
                    }
                    var uis = pf.GetComponentsInChildren <UniqueIdentifier>();
                    foreach (var ui in uis)
                    {
                        ui.IsDeserializing = true;
                    }
                    sto.GameObject = Instantiate(pf, position, Quaternion.identity) as GameObject;
                    sto.GameObject.GetComponent <UniqueIdentifier>().Id = sto.Name;
                    if (sto.GameObject.GetComponent <UniqueIdentifier>().Id == Data.rootObject)
                    {
                        Debug.Log("Set the root object on a prefab");
                    }
                    foreach (var ui in uis)
                    {
                        ui.IsDeserializing = false;
                    }
                    flaggedObjects.AddRange(sto.GameObject.GetComponentsInChildren <UniqueIdentifier>());
                }

                position += Vector3.right * 50;
                sto.GameObject.GetComponent <UniqueIdentifier>().Id = sto.Name;
                sto.GameObject.name = sto.GameObjectName;
                if (sto.ChildIds.Count > 0)
                {
                    var list = sto.GameObject.GetComponentsInChildren <UniqueIdentifier>().ToList();
                    for (var i = 0; i < list.Count && i < sto.ChildIds.Count; i++)
                    {
                        list[i].Id = sto.ChildIds[i];
                    }
                }
                if (sto.Children.Count > 0)
                {
                    var list = JSONLevelSerializer.GetComponentsInChildrenWithClause(sto.GameObject);
                    _indexDictionary.Clear();
                    foreach (var c in list)
                    {
                        if (!sto.Children.ContainsKey(c.ClassId))
                        {
                            continue;
                        }
                        if (!_indexDictionary.ContainsKey(c.ClassId))
                        {
                            _indexDictionary[c.ClassId] = 0;
                        }
                        c.Id = sto.Children[c.ClassId][_indexDictionary[c.ClassId]];
                        _indexDictionary[c.ClassId] = _indexDictionary[c.ClassId] + 1;
                    }
                }
            }
            catch (Exception e)
            {
                Debug.LogError(e);
                Radical.LogWarning("Problem creating an object " + sto.GameObjectName + " with classID " + sto.ClassId + " " + e);
            }
        }
        var loadedGameObjects = new HashSet <GameObject>();

        LevelSerializer.RaiseProgress("Initializing", 0.75f);


        foreach (var so in Data.StoredObjectNames)
        {
            var go = UniqueIdentifier.GetByName(so.Name);
            if (go == null)
            {
                Radical.LogNow("Could not find " + so.GameObjectName + " " + so.Name);
            }
            else
            {
                loadedGameObjects.Add(go);
                if (so.Components != null && so.Components.Count > 0)
                {
                    var all = go.GetComponents <Component>().Where(c => !typeof(UniqueIdentifier).IsAssignableFrom(c.GetType())).ToList();
                    foreach (var comp in all)
                    {
                        if (!so.Components.ContainsKey(comp.GetType().FullName))
                        {
                            Destroy(comp);
                        }
                    }
                }
                SetActive(go, so.Active);
                if (so.setExtraData)
                {
                    go.layer = so.layer;
                    go.tag   = so.tag;
                }
            }
        }

        LevelSerializer.RaiseProgress("Initializing", 0.85f);

        if (rootObject != null)
        {
            if (UniqueIdentifier.GetByName(Data.rootObject) == null)
            {
                Debug.Log("No root object has been configured");
            }
        }

        foreach (var go in Data.StoredObjectNames.Where(c => !string.IsNullOrEmpty(c.ParentName)))
        {
            var parent = UniqueIdentifier.GetByName(go.ParentName);
            var item   = UniqueIdentifier.GetByName(go.Name);
            if (item != null && parent != null)
            {
                item.transform.parent = parent.transform;
            }
        }


        //Newly created objects should have the time to start
        Time.timeScale = timeScale;
        //yield return new WaitForEndOfFrame();
        //yield return new WaitForEndOfFrame();


        LevelSerializer.RaiseProgress("Initializing", 1f);


        using (new Radical.Logging())
        {
            var currentProgress = 0;
            UnitySerializer.FinalProcess process;
            using (new UnitySerializer.ForceJSON())
            {
                using (new UnitySerializer.SerializationSplitScope())
                {
                    using (new UnitySerializer.SerializationScope())
                    {
                        //Now we restore the data for the items
                        foreach (var item in
                                 Data.StoredItems.GroupBy(i => i.Name,
                                                          (name, cps) => new
                        {
                            Name = name,
                            Components = cps.Where(cp => cp.Name == name).GroupBy(cp => cp.Type,
                                                                                  (type, components) => new
                            {
                                Type = type,
                                List = components.ToList()
                            }).ToList()
                        }))
                        {
                #if US_LOGGING
                            Radical.Log("\n*****************\n{0}\n********START**********\n", item.Name);
                            Radical.IndentLog();
                #endif
                            var go = UniqueIdentifier.GetByName(item.Name);
                            if (go == null)
                            {
                                Radical.LogWarning(item.Name + " was null");
                                continue;
                            }


                            foreach (var cp in item.Components)
                            {
                                try
                                {
                                    LevelSerializer.RaiseProgress("Loading", (float)++currentProgress / (float)Data.StoredItems.Count);
                                    var type = UnitySerializer.GetTypeEx(cp.Type);
                                    if (type == null)
                                    {
                                        continue;
                                    }
                                    Last = go;
                                    var cancel = false;
                                    LoadData(go, ref cancel);
                                    LoadComponent(go, type.Name, ref cancel);
                                    if (cancel)
                                    {
                                        continue;
                                    }

                #if US_LOGGING
                                    Radical.Log("<{0}>\n", type.FullName);
                                    Radical.IndentLog();
                #endif

                                    var list = go.GetComponents(type).Where(c => c.GetType() == type).ToList();
                                    //Make sure the lists are the same length
                                    while (list.Count > cp.List.Count)
                                    {
                                        DestroyImmediate(list.Last());
                                        list.Remove(list.Last());
                                    }
                                    if (type == typeof(NavMeshAgent))
                                    {
                                        var    cp1     = cp;
                                        var    item1   = item;
                                        Action perform = () =>
                                        {
                                            var comp  = cp1;
                                            var tp    = type;
                                            var tname = item1.Name;
                                            UnitySerializer.AddFinalAction(() =>
                                            {
                                                var g     = UniqueIdentifier.GetByName(tname);
                                                var nlist = g.GetComponents(tp).Where(c => c.GetType() == tp).ToList();
                                                while (nlist.Count < comp.List.Count)
                                                {
                                                    try
                                                    {
                                                        nlist.Add(g.AddComponent(tp));
                                                    }
                                                    catch
                                                    {
                                                    }
                                                }
                                                list = list.Where(l => l != null).ToList();
                                                //Now deserialize the items back in
                                                for (var i = 0; i < nlist.Count; i++)
                                                {
                                                    if (JSONLevelSerializer.CustomSerializers.ContainsKey(tp))
                                                    {
                                                        JSONLevelSerializer.CustomSerializers[tp].Deserialize(
                                                            UnitySerializer.TextEncoding.GetBytes(UnitySerializer.UnEscape(comp.List[i].Data)), nlist[i]);
                                                    }
                                                    else
                                                    {
                                                        UnitySerializer.JSONDeserializeInto(UnitySerializer.UnEscape(comp.List[i].Data), nlist[i]);
                                                    }
                                                    LoadedComponent(nlist[i]);
                                                }
                                            });
                                        };
                                        perform();
                                    }
                                    else
                                    {
                                        while (list.Count < cp.List.Count)
                                        {
                                            try
                                            {
                #if US_LOGGING
                                                Radical.Log("Adding component of type " + type.ToString());
                #endif
                                                list.Add(go.AddComponent(type));
                                            }
                                            catch
                                            {
                                            }
                                        }
                                        list = list.Where(l => l != null).ToList();
                                        //Now deserialize the items back in
                                        for (var i = 0; i < list.Count; i++)
                                        {
                                            Radical.Log(string.Format("Deserializing {0} for {1}", type.Name, go.GetFullName()));
                                            if (JSONLevelSerializer.CustomSerializers.ContainsKey(type))
                                            {
                                                JSONLevelSerializer.CustomSerializers[type].Deserialize(UnitySerializer.TextEncoding.GetBytes(cp.List[i].Data), list[i]);
                                            }
                                            else
                                            {
                                                UnitySerializer.JSONDeserializeInto(cp.List[i].Data, list[i]);
                                            }
                                            LoadedComponent(list[i]);
                                        }
                                    }
                #if US_LOGGING
                                    Radical.OutdentLog();
                                    Radical.Log("</{0}>", type.FullName);
                #endif
                                }
                                catch (Exception e)
                                {
                                    Radical.LogWarning("Problem deserializing " + cp.Type + " for " + go.name + " " + e.ToString());
                                }
                            }

                #if US_LOGGING
                            Radical.OutdentLog();
                            Radical.Log("\n*****************\n{0}\n********END**********\n\n", item.Name);
                #endif
                        }

                        process = UnitySerializer.TakeOwnershipOfFinalization();
                    }
                }
            }

            UnitySerializer.RunDeferredActions(process, 2, false);

            Time.fixedDeltaTime = oldFixedTime;
            Time.timeScale      = 1;
            yield return(new WaitForFixedUpdate());

            Time.timeScale = timeScaleAfterLoading;

            UnitySerializer.RunDeferredActions(process);

            //Finally we need to fixup any references to other game objects,
            //these have been stored in a list inside the serializer
            //waiting for us to call this.  Vector3s are also deferred until this point
            //UnitySerializer.RunDeferredActions(2);
            if (LevelSerializer.ShouldCollect && timeScale == 0)
            {
                Resources.UnloadUnusedAssets();
                GC.Collect();
            }

            UnitySerializer.InformDeserializedObjects(process);


            //Tell the world that the level has been loaded
            //LevelSerializer.InvokeDeserialized();
            if (Data.rootObject != null)
            {
                rootObject = UniqueIdentifier.GetByName(Data.rootObject);
            }
            else
            {
                rootObject = null;
            }

            if (rootObject == null && Data.rootObject != null)
            {
                Debug.LogError("Could not find the root object");
                Debug.Log(Data.rootObject + " not found " + (!Data.StoredObjectNames.Any(n => n.Name == Data.rootObject) ? "not in the stored names" : "was in the stored names"));
            }

            //Flag that we aren't deserializing
            foreach (var obj in flaggedObjects)
            {
                obj.IsDeserializing = false;
                obj.SendMessage("OnDeserialized", SendMessageOptions.DontRequireReceiver);
            }


            loading = false;
            LevelSerializer.IsDeserializing = false;
            RoomManager.loadingRoom         = false;
            //Restore the time scale
            whenCompleted(rootObject, loadedGameObjects.ToList());
            //Get rid of the current object that is holding this level loader, it was
            //created solely for the purpose of running this script
            Destroy(gameObject, 0.1f);
        }
    }
    public IEnumerator Load(int numberOfFrames, float timeScale = 0f)
    {
        JSONLevelLoader.loadingCount++;
        float oldFixedTime = Time.fixedDeltaTime;

        Time.fixedDeltaTime = 9f;
        for (;;)
        {
            int num;
            numberOfFrames = (num = numberOfFrames) - 1;
            if (num <= 0)
            {
                break;
            }
            yield return(new WaitForEndOfFrame());
        }
        if (LevelSerializer.ShouldCollect && timeScale == 0f)
        {
            GC.Collect();
        }
        LevelSerializer.RaiseProgress("Initializing", 0f);
        if (this.Data.rootObject != null)
        {
            Debug.Log((!this.Data.StoredObjectNames.Any((JSONLevelSerializer.StoredItem sn) => sn.Name == this.$this.Data.rootObject)) ? ("Not found " + this.Data.rootObject) : ("Located " + this.Data.rootObject));
        }
        if (!this.DontDelete)
        {
            foreach (UniqueIdentifier uniqueIdentifier in UniqueIdentifier.AllIdentifiers.Where(delegate(UniqueIdentifier n)
            {
                JSONLevelLoader $this = this.$this;
                return(this.$this.Data.StoredObjectNames.All((JSONLevelSerializer.StoredItem sn) => sn.Name != n.Id));
            }).ToList <UniqueIdentifier>())
            {
                try
                {
                    bool flag = false;
                    JSONLevelLoader.OnDestroyObject(uniqueIdentifier.gameObject, ref flag);
                    if (!flag)
                    {
                        UnityEngine.Object.Destroy(uniqueIdentifier.gameObject);
                    }
                }
                catch (Exception ex)
                {
                    Radical.LogWarning("Problem destroying object " + uniqueIdentifier.name + " " + ex.ToString());
                }
            }
        }
        List <UniqueIdentifier> flaggedObjects = new List <UniqueIdentifier>();

        LevelSerializer.RaiseProgress("Initializing", 0.25f);
        Vector3 position = new Vector3(0f, 2000f, 2000f);

        foreach (JSONLevelSerializer.StoredItem storedItem in from c in this.Data.StoredObjectNames
                 where UniqueIdentifier.GetByName(c.Name) == null
                 select c)
        {
            try
            {
                if (storedItem.createEmptyObject || storedItem.ClassId == null || !LevelSerializer.AllPrefabs.ContainsKey(storedItem.ClassId))
                {
                    storedItem.GameObject = new GameObject("CreatedObject");
                    storedItem.GameObject.transform.position = position;
                    EmptyObjectIdentifier emptyObjectIdentifier = storedItem.GameObject.AddComponent <EmptyObjectIdentifier>();
                    storedItem.GameObject.AddComponent <StoreMaterials>();
                    storedItem.GameObject.AddComponent <StoreMesh>();
                    emptyObjectIdentifier.IsDeserializing = true;
                    emptyObjectIdentifier.Id = storedItem.Name;
                    if (emptyObjectIdentifier.Id == this.Data.rootObject)
                    {
                        Debug.Log("Set the root object on an empty");
                    }
                    flaggedObjects.Add(emptyObjectIdentifier);
                }
                else
                {
                    GameObject gameObject = LevelSerializer.AllPrefabs[storedItem.ClassId];
                    bool       flag2      = false;
                    JSONLevelLoader.CreateGameObject(gameObject, ref flag2);
                    if (flag2)
                    {
                        Debug.LogWarning("Cancelled");
                        continue;
                    }
                    UniqueIdentifier[] componentsInChildren = gameObject.GetComponentsInChildren <UniqueIdentifier>();
                    foreach (UniqueIdentifier uniqueIdentifier2 in componentsInChildren)
                    {
                        uniqueIdentifier2.IsDeserializing = true;
                    }
                    storedItem.GameObject = UnityEngine.Object.Instantiate <GameObject>(gameObject, position, Quaternion.identity);
                    storedItem.GameObject.GetComponent <UniqueIdentifier>().Id = storedItem.Name;
                    if (storedItem.GameObject.GetComponent <UniqueIdentifier>().Id == this.Data.rootObject)
                    {
                        Debug.Log("Set the root object on a prefab");
                    }
                    foreach (UniqueIdentifier uniqueIdentifier3 in componentsInChildren)
                    {
                        uniqueIdentifier3.IsDeserializing = false;
                    }
                    flaggedObjects.AddRange(storedItem.GameObject.GetComponentsInChildren <UniqueIdentifier>());
                }
                position += Vector3.right * 50f;
                storedItem.GameObject.GetComponent <UniqueIdentifier>().Id = storedItem.Name;
                storedItem.GameObject.name = storedItem.GameObjectName;
                if (storedItem.ChildIds.Count > 0)
                {
                    List <UniqueIdentifier> list4 = storedItem.GameObject.GetComponentsInChildren <UniqueIdentifier>().ToList <UniqueIdentifier>();
                    int num2 = 0;
                    while (num2 < list4.Count && num2 < storedItem.ChildIds.Count)
                    {
                        list4[num2].Id = storedItem.ChildIds[num2];
                        num2++;
                    }
                }
                if (storedItem.Children.Count > 0)
                {
                    List <StoreInformation> componentsInChildrenWithClause = JSONLevelSerializer.GetComponentsInChildrenWithClause(storedItem.GameObject);
                    this._indexDictionary.Clear();
                    foreach (StoreInformation storeInformation in componentsInChildrenWithClause)
                    {
                        if (storedItem.Children.ContainsKey(storeInformation.ClassId))
                        {
                            if (!this._indexDictionary.ContainsKey(storeInformation.ClassId))
                            {
                                this._indexDictionary[storeInformation.ClassId] = 0;
                            }
                            storeInformation.Id = storedItem.Children[storeInformation.ClassId][this._indexDictionary[storeInformation.ClassId]];
                            this._indexDictionary[storeInformation.ClassId] = this._indexDictionary[storeInformation.ClassId] + 1;
                        }
                    }
                }
            }
            catch (Exception ex2)
            {
                Debug.LogError(ex2);
                Radical.LogWarning(string.Concat(new object[]
                {
                    "Problem creating an object ",
                    storedItem.GameObjectName,
                    " with classID ",
                    storedItem.ClassId,
                    " ",
                    ex2
                }));
            }
        }
        HashSet <GameObject> loadedGameObjects = new HashSet <GameObject>();

        LevelSerializer.RaiseProgress("Initializing", 0.75f);
        foreach (JSONLevelSerializer.StoredItem storedItem2 in this.Data.StoredObjectNames)
        {
            GameObject byName = UniqueIdentifier.GetByName(storedItem2.Name);
            if (byName == null)
            {
                Radical.LogNow("Could not find " + storedItem2.GameObjectName + " " + storedItem2.Name, new object[0]);
            }
            else
            {
                loadedGameObjects.Add(byName);
                if (storedItem2.Components != null && storedItem2.Components.Count > 0)
                {
                    List <Component> list2 = (from c in byName.GetComponents <Component>()
                                              where !typeof(UniqueIdentifier).IsAssignableFrom(c.GetType())
                                              select c).ToList <Component>();
                    foreach (Component component in list2)
                    {
                        if (!storedItem2.Components.ContainsKey(component.GetType().FullName))
                        {
                            UnityEngine.Object.Destroy(component);
                        }
                    }
                }
                JSONLevelLoader.SetActive(byName, storedItem2.Active);
                if (storedItem2.setExtraData)
                {
                    byName.layer = storedItem2.layer;
                    byName.tag   = storedItem2.tag;
                }
            }
        }
        LevelSerializer.RaiseProgress("Initializing", 0.85f);
        if (this.rootObject != null && UniqueIdentifier.GetByName(this.Data.rootObject) == null)
        {
            Debug.Log("No root object has been configured");
        }
        foreach (JSONLevelSerializer.StoredItem storedItem3 in from c in this.Data.StoredObjectNames
                 where !string.IsNullOrEmpty(c.ParentName)
                 select c)
        {
            GameObject byName2 = UniqueIdentifier.GetByName(storedItem3.ParentName);
            GameObject byName3 = UniqueIdentifier.GetByName(storedItem3.Name);
            if (byName3 != null && byName2 != null)
            {
                byName3.transform.parent = byName2.transform;
            }
        }
        Time.timeScale = timeScale;
        LevelSerializer.RaiseProgress("Initializing", 1f);
        using (new Radical.Logging())
        {
            int currentProgress = 0;
            UnitySerializer.FinalProcess process;
            using (new UnitySerializer.ForceJSON())
            {
                using (new UnitySerializer.SerializationSplitScope())
                {
                    using (new UnitySerializer.SerializationScope())
                    {
                        foreach (var <> __AnonType in this.Data.StoredItems.GroupBy((JSONLevelSerializer.StoredData i) => i.Name, (string name, IEnumerable <JSONLevelSerializer.StoredData> cps) => new
                        {
                            Name = name,
                            Components = (from cp in cps
                                          where cp.Name == name
                                          select cp).GroupBy((JSONLevelSerializer.StoredData cp) => cp.Type, (string type, IEnumerable <JSONLevelSerializer.StoredData> components) => new
                            {
                                Type = type,
                                List = components.ToList <JSONLevelSerializer.StoredData>()
                            }).ToList()
                        }))
                        {
                            GameObject byName4 = UniqueIdentifier.GetByName(< > __AnonType.Name);
                            if (byName4 == null)
                            {
                                Radical.LogWarning(< > __AnonType.Name + " was null");
                            }
                            else
                            {
                                foreach (var <> __AnonType2 in < > __AnonType.Components)
                                {
                                    try
                                    {
                                        LevelSerializer.RaiseProgress("Loading", (float)(++currentProgress) / (float)this.Data.StoredItems.Count);
                                        Type type = UnitySerializer.GetTypeEx(< > __AnonType2.Type);
                                        if (type != null)
                                        {
                                            this.Last = byName4;
                                            bool flag3 = false;
                                            JSONLevelLoader.LoadData(byName4, ref flag3);
                                            JSONLevelLoader.LoadComponent(byName4, type.Name, ref flag3);
                                            if (!flag3)
                                            {
                                                List <Component> list = (from c in byName4.GetComponents(type)
                                                                         where c.GetType() == type
                                                                         select c).ToList <Component>();
                                                while (list.Count > < > __AnonType2.List.Count)
                                                {
                                                    UnityEngine.Object.DestroyImmediate(list.Last <Component>());
                                                    list.Remove(list.Last <Component>());
                                                }
                                                if (type == typeof(NavMeshAgent))
                                                {
                                                    < > __AnonType2 <string, List <JSONLevelSerializer.StoredData> > cp1 = < > __AnonType2;