private void createTerrainWater(Vector2Int position) { TerrainType terrainType = island.TerrainTypeOfCell(position); if (terrainType == TerrainType.Water) { terrainType = TerrainType.Earth; } else if (terrainType == TerrainType.Earth) { terrainType = TerrainType.Water; } bool result = island.ChangeTerrainType(position, terrainType); if (result) { for (int x = position.x - 1; x <= position.x + 1; x++) { for (int y = position.y - 1; y <= position.y + 1; y++) { Vector2Int newPosition = new Vector2Int(x, y); if (island.ValidPosition(newPosition)) { TerrainViewFeature terrainViewFeature; TerrainTallFeature terrainTallFeature; terrainViewFeatureOfPosition(newPosition, out terrainViewFeature, out terrainTallFeature); islandView.SetTerrainFeature(newPosition, terrainViewFeature, terrainTallFeature); } } } } }