public void finishBath(Bath bath) { StartCoroutine(featherQuality.increase(1 + .5f * InventoryPersist.getBathLevel())); bath.unFill(); }
void Start() { SetMaterial(InventoryPersist.getBathLevel()); }
public override bool CanBeBought() { return(InventoryPersist.getBathLevel() + 1 == level); }
public void RaiseLevel() { InventoryPersist.setBathLevel(InventoryPersist.getBathLevel() + 1); SetMaterial(InventoryPersist.getBathLevel()); }